Product Designer, Studio
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 103d ago
The date the source published, not the day we noticed it (2026-06-04). Last seen at its source just now.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
New York City, Los Angeles
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay $135.1k–209.6k/yr
Middle 50% of 162 listings that do state pay — Design · all levels · United States · USD/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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ashby employer's own board first seen 11d ago · last seen just now
The listing
About Hook
Hook is a social music platform, backed by top-tier investors, building the next generation of music discovery, fan expression, and creator growth. We turn the songs people love into sounds they can play with — enabling fans and creators to reimagine music through intuitive, remix-friendly experiences with zero learning curve. By partnering directly with artists, labels, and rightsholders, Hook ensures music is discovered, shared, and expressed in ways that respect and reward the people behind it. At Hook, music isn’t just consumed — it’s experienced, expressed, and made personal.
Role Overview
We are seeking a Product Designer to lead the Studio experience, while also contributing across the broader product as needed.
This is our most complex and differentiated surface - where creators make content using licensed music, video clips, and AI-powered tools. You will shape a cohesive creation experience that balances intuitive, consumer-friendly workflows with the depth and flexibility needed by more advanced users. In addition, you’ll develop tools and product experiences for partners such as producers, labels, and artists.
You will operate across mobile and web surfaces, ensuring a consistent and thoughtful experience as users move between creation, consumption, and management workflows. You’ll also flex into adjacent areas when needed, partnering across growth, monetization, and core product to help build a seamless, end-to-end user experience.
This role is remote or hybrid for candidates applying from the NY metro area.
What you’ll do
Own and drive design for the Creator / Studio Platform across mobile and web
Design end-to-end creation workflows, from first-time use to advanced editing and publishing
Balance simplicity and creative power, enabling both casual creators and power users
Translate product goals and user insights into clear, high-quality design solutions
Explore multiple directions, prototype quickly, and iterate based on feedback and data
Partner closely with Product and Engineering to shape solutions and ensure high-quality execution
Go deep on interaction design and craft to elevate the overall experience
Ensure consistency and cohesion across surfaces, contributing to a shared design system
Support adjacent areas, including cross-platform journeys and partner-facing tools for labels and artists
Required Skills & Experience
4–7 years in product design, ideally in consumer or prosumer products, with a background in complex workflows or creative tools (e.g. video, audio, design, or AI tools)
Strong product thinking - able to identify the right problems and drive solutions end-to-end
Experience designing complex workflows or tools (e.g. creative tools, editors, marketplaces, or multi-step flows)
Strong interaction design skills and attention to detail, especially in complex or high-frequency user flows
Experience designing across mobile and web, with the ability to adapt experiences appropriately across platforms
Ability to explore multiple directions and converge on clear, high-quality solutions
Comfortable prototyping quickly to communicate ideas and validate concepts
Strong systems thinking, with a focus on consistency and cohesion across the product
Experience collaborating closely with Product and Engineering in a fast-paced, iterative environment
Ability to apply and extend brand within product experiences in a way that feels natural and scalable
Comfort using AI tools to support exploration, iteration, and design workflows
Nice to have
Experience working in startups
Experience contributing to or building design systems
Interest in music, content creation, or creative ecosystems
Why this role matters
This role will shape how creation happens at Hook — the core of the product experience. You’ll define how creators turn ideas into content, balancing simplicity with creative power across mobile and web. Your work will directly impact what gets created, how it flows through the platform, and how the ecosystem grows. As an early designer, your influence will extend beyond features — helping set the bar for product quality, craft, and how design operates as the company scales.