Senior 3D Animator & Rigger (Unreal Engine)
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 14h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 132d ago
The date the source published, not the day we noticed it (2026-05-06). Last seen at its source just now.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Serbia
The description states no restriction of its own. This is the source's own tag.
Pay
$32k–45k/yr
Published by the source in its own salary field. Shown in the posting's own currency and period; we never convert.
Carried by 1 source
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lever employer's own board first seen 39d ago · last seen just now
The listing
We’re looking for a Senior 3D Animator & Rigger who is passionate about creating realistic, high-quality animations and technically complex rigs for real-time projects. You enjoy working at the intersection of animation and tech — bringing characters and creatures to life while building the systems that support them.
You have a strong understanding of animal movement and behavior, and you’re comfortable taking ownership of the full animation process — from crafting believable motion to implementing and fine-tuning it in Unreal Engine.
You’re also confident on the technical side: working with MetaHuman rigs, exploring facial animation workflows (including MetaHuman Animator), and building advanced rigs for animals, including muscle simulation. Whether using existing auto-rig tools or developing custom solutions, you’re able to adapt your approach to fit the needs of the project.
RESPONSIBILITIES
- Create realistic animal animations (locomotion, behavior, reactions)
- Ideally work with Animation Blueprints in Unreal Engine
- Set up state machines and blend spaces
- Integrate animations into gameplay in collaboration with programmers
- Work with IK, root motion, and physically accurate movement
- Optimize animations for real-time performance
- Maintain a high level of realism and visual quality
REQUIREMENTS
- 5+ years of experience in 3D animation (games / real-time / simulators)
- Strong proficiency in Unreal Engine (UE4 / UE5)
- Excellent understanding of animal anatomy and movement
- Experience with Maya, Blender, or MotionBuilder
- Understanding of Animation Blueprints, IK, and retargeting
- Experience with Motion Matching
- Ability to work independently and make animation decisions
- English: working proficiency (Upper-Intermediate or higher)
- Experience working on simulators or realistic projects
- Experience with motion capture (including animals)
- Experience with Control Rig in Unreal Engine
- Experience optimizing animations for performance
- Experience with plugins and custom solutions in UE5
- Portfolio / showreel (required)
Nice to Have
Please send: