Unreal Gameplay & Backend Programmer 6 months Contract (open to extension)
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 19h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 165d ago
The date the source published, not the day we noticed it (2026-04-03). Last seen at its source 3h ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Serbia
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay $137.5k–213.8k/yr
Middle 50% of 25 listings that do state pay — Engineering · all levels · Eastern Europe · USD/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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lever employer's own board first seen 21d ago · last seen 3h ago
The listing
The ideal candidate has hands-on experience developing and supporting backend systems, including networked gameplay, APIs, and service integrations. You are comfortable working with distributed systems, optimizing server performance, and ensuring reliability and scalability of online features. Experience with cloud services, backend infrastructure, and data-driven systems is highly valued.
You will collaborate closely with gameplay engineers, backend teams, and other stakeholders to deliver robust, high-performance online experiences and ensure seamless communication between client and server.
RESPONSIBILITIES
• Perform code reviews and maintain technical documentation.
• Participate in discussions related to technical solutions and implementation strategies.
• Contribute to the design and evolution of project architecture and infrastructure.
• Assist in improving development workflows and overall technical quality.
• Work closely with Programming, Production, Design, QA, Art, and Animation teams to establish efficient cross-disciplinary pipelines.
REQUIREMENTS
• Minimum 5 years of professional experience working with C++ and Unreal Engine.
• Strong expertise in C++ programming.
• Extensive hands-on experience with Unreal Engine’s core gameplay framework.
• Experience working on open-world projects, including performance optimization for such projects.
• Good understanding of client–server networking architecture.
• Experience developing multiplayer gameplay features and matchmaking systems.
• Hands-on experience integrating Unreal Engine gameplay systems with backend services (REST APIs, authentication, player data, matchmaking, etc.).
• Practical experience working with backend systems, including HTTP APIs, backend services, and database architectures.
• Experience shipping commercial titles developed with Unreal Engine.
• Experience shipping Unreal Engine projects on consoles.
• Practical experience working with the Gameplay Ability System (GAS).
• Experience building scalable UI systems (UI materials, animations, and visual effects).
• Understanding of Unreal Engine animation systems and AI systems.
• Ability to read, write, and maintain technical documentation.
• Strong communication and reporting abilities.
Nice to Have
• Familiarity with the Lyra sample project and its architecture.
• Knowledge of the MVVM design pattern and experience implementing it.