teamLFG
via Greenhouse
Staff Investment Engineer
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 140d ago
The date the source published, not the day we noticed it (2026-04-27). Last seen at its source 2h ago.
Is it remote?
United States, Remote
That is the location the employer filed this posting under. Quoted as written — we do not re-word the source's own location.
Who may apply?
United States
The description states no restriction of its own. This is the source's own tag.
Pay
$190k–285k/yr
Read out of the job description by us, not from a structured field. Shown in the posting's own currency and period; we never convert.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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greenhouse employer's own board first seen 11d ago · last seen 2h ago
The listing
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Can you look beyond a slick interface of progressions and item rewards and imagine the accumulators, loot tables, and account storage that drives it all?
As a Staff Investment Engineer, you will architect and implement the player progression systems of an Unannounced Project from pre-production to production and beyond, giving designers the ability to engage and delight players across thousands of hours of gameplay. Most importantly, you will work with a fun, dedicated, cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
• Architect and maintain production-quality player investment systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
• Provide technical guidance to teammates on using and interfacing with such systems, including advising on constraints and best practices.
• Collaborate daily with a cross-disciplinary team to build new gameplay experiences
REQUIRED SKILLS
• Ability to write, debug, and maintain code in C++
• Experience designing and building networked game systems related to long-term player pursuits
• Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
• Experience with development using the Unreal Engine
NICE-TO-HAVE SKILLS
• Experience working on a live service game
• Experience with development on a variety of platforms (PC, console)
• Experience mentoring or managing engineers
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.