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Voodoo via Ashby

Game Designer (Gameplay Modes) - Paper.io 2

Level not stated ParisMadridWarsawMaltaHelsinkiStockholmBerlinMilanKrakowLondonKievBarcelona
still open verified 1h ago posted 2h ago checked just now
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This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 1h ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 2h ago

The date the source published, not the day we noticed it (2026-09-15). Last seen at its source just now.

Is it remote?

Marked remote on the employer's board

Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.

Who may apply?

Paris, Madrid, Warsaw, Malta, Helsinki, Stockholm, Berlin, Milan, Krakow, London, Kiev, Barcelona

The description states no restriction of its own. This is the source's own tag.

Pay not stated

Similar roles pay $50/hr

Middle 50% of 8 listings that do state pay — Design · all levels · Sweden · USD/hour. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.

Skills named in the ad

Accessibility

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io2.

Role

Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.

All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.

You will:

  • Design and prototype new gameplay modes

  • Improve existing Paper Party modes

  • Define simple, readable rules for one-finger controls

  • Iterate quickly through testing, feedback and playtests

  • Balance accessibility, competition, pacing and replayability

  • Identify weak ideas early and confidently cut or reshape them

  • Work closely with the Paper.io 2 team to turn concepts into playable experiences

  • Document your designs clearly

  • Fine-tune modes directly in Unity whenever possible

This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.

Profile
  • 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch

  • Experience shipping player-facing content, ideally in mobile games

  • A strong understanding of multiplayer and competitive gameplay

  • A good sense of pacing, clarity and player motivation

  • A pragmatic and iterative approach: prototype, test, cut and retry

  • The ability to work independently and take full ownership

  • Strong English communication and collaboration skills

Nice to have

  • Strong Unity experience

  • Ability to prototype directly in the engine

  • Experience with mobile controls, multiplayer or party games

  • Experience working on live games or live content

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