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Side via Workable

Senior Unreal Engine Graphics / Render Engineer

senior United States
still open verified 1d ago posted 31d ago checked 1h ago
Apply at apply.workable.com

This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 31d ago

The date the source published, not the day we noticed it (2026-08-15). Last seen at its source 1h ago.

Is it remote?

Marked remote on the employer's board

Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.

Who may apply?

United States

The description states no restriction of its own. This is the source's own tag.

Pay not stated

Similar roles pay $161.0k–209.7k/yr

Middle 50% of 742 listings that do state pay — Engineering · Senior · United States · USD/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.

Skills named in the ad

C++Community ManagementLocalizationPerformance Optimization

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life. As our projects continue to grow in scale and technical ambition, we're looking for a Senior Engine & Graphics Engineer with deep expertise in Unreal Engine 5, rendering systems, and performance optimisation.

This is a highly senior, hands-on engineering role suited to someone who enjoys getting close to the hardware, diagnosing difficult performance problems, and building elegant technical solutions. You'll work across engine, rendering, and graphics systems, helping teams maximise visual fidelity while ensuring games run efficiently across target platforms.

We're looking for an engineer who thrives on autonomy, takes ownership of complex challenges, and proactively drives improvements without needing constant direction. You'll be trusted to identify issues, propose solutions, and work closely with project leadership, clients, and development teams to deliver meaningful technical impact across multiple projects.

Requirements

What you will be doing:

  • Lead the development and optimisation of core engine, rendering, and graphics systems within Unreal Engine 5, helping teams achieve high levels of visual quality and performance.
  • Profile, analyse, and resolve complex CPU, GPU, memory, and platform-specific performance challenges across active development projects.
  • Partner closely with gameplay engineers, technical artists, and content teams to identify bottlenecks and implement scalable technical solutions.
  • Own performance and optimisation strategy, establishing best practices and providing technical direction across multiple projects.
  • Contribute hands-on to engine-level development, rendering pipelines, graphics features, and low-level systems programming.
  • Serve as a senior technical advisor to internal teams and clients, communicating risks, trade-offs, and recommendations clearly.
  • Proactively identify technical challenges before they become production issues and drive solutions with minimal oversight.
  • Mentor engineers and champion engineering excellence through code reviews, knowledge sharing, and technical leadership.

What We're Looking For:

  • Significant professional experience as a Senior, Lead, or Principal, with deep expertise in game engine and graphics programming.
  • Expert knowledge of Unreal Engine 5, including engine architecture, rendering systems, performance profiling, and optimisation techniques.
  • Strong understanding of graphics programming fundamentals, GPU performance, rendering pipelines, shaders, and modern graphics APIs.
  • Experience optimising games or real-time applications across PC, console, or other hardware platforms, with a solid understanding of hardware-level performance constraints.
  • Excellent C++ programming skills and experience working with low-level engine systems.
  • Proven ability to work autonomously, take ownership of complex technical challenges, and proactively deliver solutions while keeping stakeholders informed.
  • Strong communication skills and experience collaborating effectively with multidisciplinary teams, clients, and technical leadership.
  • Passion for solving difficult engineering problems and improving performance, scalability, and overall technical quality.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit www.side.inc

Apply at apply.workable.com