3D Artist
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 9h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 19d ago
The date the source published, not the day we noticed it (2026-08-27). Last seen at its source 1h ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
United States
The description states no restriction of its own. This is the source's own tag.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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workable employer's own board first seen 18d ago · last seen 1h ago
The listing
At Side, we work alongside some of the world's leading developers and innovators to create immersive interactive experiences that combine cutting-edge technology with exceptional user engagement.
This project is focused on the development of a next-generation first-person VR flight simulation experience built in Unreal Engine 5. Combining realistic simulation systems, immersive environments, and intuitive interactions, the project aims to deliver highly authentic aviation experiences that place users at the centre of complex real-world scenarios. Working within a multidisciplinary team, you'll help shape virtual environments, prototype interactions, and refine user experiences that balance realism, usability, and immersion. This is an opportunity to contribute to a sophisticated simulation project that pushes the boundaries of real-time technology and interactive design.
We're looking for a talented 3D Artist with experience creating high-quality real-time assets for Unreal Engine projects, helping bring an immersive VR flight simulation to life through visually compelling and technically optimised content.
As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.
Requirements
What We're Looking For
- Proven experience as a 3D Artist within game development, with a strong portfolio demonstrating high-quality asset creation for real-time environments.
- Strong proficiency in creating game-ready 3D assets, including hard-surface and organic modelling, with a good understanding of topology, optimisation, and visual quality.
- Strong understanding of PBR workflows, materials, texturing, and asset integration within modern game engines.
- Experience working across a variety of asset types, including environment props, vehicles, interactive objects, and supporting gameplay elements.
- Ability to work from concept art, reference material, and design briefs while maintaining consistency with established visual direction.
- Strong collaboration and communication skills, with experience working closely with designers, technical artists, and engineers throughout development.
Nice to Have
- Experience developing assets for VR projects, with an understanding of the visual and performance considerations required for immersive experiences.
- Experience working on first-person experiences, simulation titles, or flight simulation projects.
- Familiarity with Unreal Engine 5 asset pipelines, LOD creation, collision setup, and optimisation workflows.
- Experience creating aircraft, mechanical assets, military equipment, or other technically detailed hard-surface content.
Benefits
- Competitive Salary.
- Dynamic, multicultural and fun environment.
- You will be working for the world's leading provider of game services.
- We empower our people and offer regular progression opportunities to ensure our employees flourish.
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc