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Mob Entertainment via Greenhouse

Contract Technical Cinematic Designer

Level not stated United States
still open verified 1d ago posted 105d ago checked just now
Apply at job-boards.greenhouse.io

This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 105d ago

The date the source published, not the day we noticed it (2026-06-02). Last seen at its source just now.

Is it remote?

The listing says yes

The location field doesn't say remote, so our assessment is based on the title or the description. Read the listing before applying.

Who may apply?

United States

The description states no restriction of its own. This is the source's own tag.

Pay not stated

Similar roles pay $135.1k–209.6k/yr

Middle 50% of 162 listings that do state pay — Design · all levels · United States · USD/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.

Skills named in the ad

GitMentoring

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. 

 

Mob Entertainment is seeking a highly skilled Technical Cinematic Designer to join our team and help bring our narrative-driven experiences to life. The ideal candidate has a strong background in Unreal Engine, particularly Unreal Sequencer, and a deep understanding of how to bridge cinematic storytelling with real-time gameplay systems. You will work closely with writers, animators, level designers, and engineers to craft compelling in-game cinematics that elevate player immersion and emotional engagement.

Key Responsibilities:

  • Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions..
  • Collaborate with narrative, animation, gameplay, level design, and VFX teams to integrate cinematic sequences seamlessly into Unreal Engine
  • Set up and maintain narrative systems, such as dialogue triggers, branching scenes, and character states, to support interactive storytelling.
  • Develop and maintain cinematic tools, blueprints, and pipelines that improve workflow efficiency for the team.
  • Troubleshoot and optimize cinematics for performance and stability across multiple platforms.
  • Work with audio teams to sync VO, SFX, and music with cinematic sequences.
  • Provide technical mentorship and documentation for cinematic workflows and tools.

Requirements:

  • 3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects.
  • Expert proficiency with Unreal Engine and Level Sequences.
  • Strong understanding of real-time narrative systems, including scripting, triggers, and state machines.
  • Demonstrated ability to create visually compelling cinematic sequences in-engine.
  • Familiarity with Blueprints and/or scripting for cinematic logic and tool creation.
  • Excellent communication and cross-disciplinary collaboration skills.
  • A strong portfolio or reel showcasing cinematic work in Unreal Engine.

Preferred Qualifications:.

  • Strong grasp of cinematography principles and camera direction.
  • Familiarity with performance capture workflows and facial animation systems.
  • Passion for storytelling and a deep understanding of game narrative design.
  • Proficiency with setting up scenes and exporting animations from Maya.
  • Experience with version control systems such as Perforce or Git.

Contract Rate:

The contract rate for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.

San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas:   $40 - $50 USD hourly

Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas:  $34 - $42 USD hourly

All Other U.S. Locations: $29 - $36 USD hourly

#LI-Remote

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

 

 

Apply at job-boards.greenhouse.io