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NVIDIA via Workday

System Software Engineer, Profiler - GPU

United States $152k–241.5k/yr Level not stated
still open verified 13h ago posted 8d ago seen 1h ago
Apply at nvidia.wd5.myworkdayjobs.com

This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 13h ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 8d ago

The date the source published, not the day we noticed it (2026-09-23). Last seen at its source 1h ago.

We have tracked this listing since 23 Sep 2026 (7 days). The employer's own board has carried it every time we have read it, most recently 1 hour ago.

Is it remote?

The listing says yes

The location field doesn't say remote, so our assessment is based on the title or the description. Read the listing before applying.

Who may apply?

United States

The description states no restriction of its own. This is the source's own tag.

Pay

$152k–241.5k/yr

Read out of the job description by us, not from a structured field. Shown in the posting's own currency and period; we never convert.

Skills named in the ad

C++Deep LearningPython

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

At NVIDIA, we build groundbreaking products for the following sectors: Automotive, VR, Gaming, Deep Learning, and High Performance Computing. See your efforts in action as developers use your tools to debug, profile and analyze the performance of their systems/applications using the low-level libraries that you helped to craft as a member of the GPU Foundations Developer Tools team! Innovate as you develop the performance analysis capabilities of NVIDIA hardware along with the Nsight tools and the foundation library to support next generation accelerated computing at datacenter scale.

As a system software engineer in the Developer Tools group, you will be developing software that empowers GPU application developers to build outstanding compute applications deployed on the world’s largest distributed environments. We are seeking a talented Software Engineer to join our team and contribute to the performance triage development and co-design of foundational software libraries for developer tools in collaboration with our Hardware Architecture team. Join our team and gain exciting opportunities to work hands-on at every layer of NVIDIA's outstanding technology.

What you’ll be doing:

  • Design, develop, and maintain GPU performance foundation libraries for Nsight tools with focus on high fidelity hardware events and counters.

  • Develop and implement GPU assembly tests.

  • Build and maintain a test validation framework written primarily in CUDA and GPU Assembly.

  • Utilize emulators to debug and verify instruction events.

  • Document tools use cases and data processing workflows to facilitate architectural explorations.

What we need to see:

  • B.S. EE/CS (or equivalent experience) and 5+ years of experience or MS with 2+ years' experience, or Ph.D.

  • Strong programming ability in C, C++, and scripting languages such as Python.

  • Good understanding or prior experience with low level assembly code.

  • Solid understanding of hardware pipeline and execution unit instruction pipeline concepts, with a willingness to work at a detailed implementation level.

  • Knowledge of hardware-software co-design principles and practices.

  • Experience with performance analysis and optimization of software on hardware accelerators.

  • Experience with developing on simulators and emulators.

  • Excellent problem-solving skills and the ability to work collaboratively in a team environment.

  • Strong communication skills, both written and verbal.

Ways to stand out from the crowd:

  • Shown knowledge of compute (CUDA/OpenCL), modern graphics (DirectX12, OpenGL, Vulkan, Metal), or DL frameworks (PyTorch/JAX).

  • Prior experience authoring developer tools, particularly for GPUs, games, pro visualization, or compute workloads.

  • Knowledge of performance analysis, particularly of GPU applications.

  • Experience in driver development.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until September 27, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Apply at nvidia.wd5.myworkdayjobs.com