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Voodoo via Ashby

Product Manager - Paper.io 2

Level not stated ParisMadridWarsawMaltaHelsinkiStockholmBerlinMilanKrakowLondonKievBarcelona
still open verified 1d ago posted 91d ago checked just now
Apply at jobs.ashbyhq.com

This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 91d ago

The date the source published, not the day we noticed it (2026-06-16). Last seen at its source just now.

Is it remote?

Marked remote on the employer's board

Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.

Who may apply?

Paris, Madrid, Warsaw, Malta, Helsinki, Stockholm, Berlin, Milan, Krakow, London, Kiev, Barcelona

The description states no restriction of its own. This is the source's own tag.

Pay not stated

Similar roles pay €78.5k–113.7k/yr

Middle 50% of 11 listings that do state pay — Product · all levels · EMEA · EUR/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.

Skills named in the ad

A/B Testing

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io2.

Role
  • Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies.

  • Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery.

  • Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement.

  • Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience.

  • Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact.

  • Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.

Profile
  • Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager

  • Strong understanding of F2P mobile game mechanics

  • Able to write clear specs and align teams

  • High standards. We need someone who pushes the product forward and challenges weak ideas

  • Experience on a successful live game

  • Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems

  • Experience on casual, hybridcasual, io, or mass-market games

  • Good understanding of IAP monetization, not only ads

  • Has seen what great live games do, for example Brawl Stars, Clash Royale, Monopoly Go, Stumble Guys, Subway Surfers, etc

Benefits
  • Best-in-class compensation

  • Other benefits according to the country you reside

Apply at jobs.ashbyhq.com