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Colonist via Ashby

UI Artist

Level not stated PolandTurkeyFinlandGermanyRussia
still open verified 1d ago posted 48d ago checked 3h ago
Apply at jobs.ashbyhq.com

This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 48d ago

The date the source published, not the day we noticed it (2026-07-28). Last seen at its source 3h ago.

Is it remote?

Marked remote on the employer's board

Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.

Who may apply?

Poland, Turkey, Finland, Germany, Russia

The description states no restriction of its own. This is the source's own tag.

Pay not stated

Similar roles pay $40–50/hr

Middle 50% of 35 listings that do state pay — Design · all levels · EMEA · USD/hour. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.

Skills named in the ad

C#FigmaInteraction DesignJavaScriptMotion GraphicsUI

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

Wanted: Colonist UI Artist

Working Hours: We work asynchronously and value outcomes over hours

Location: Fully Remote

Compensation:

  • Competitive hourly rate, paid in USD

  • Negotiable range based on experience and location

About Colonist

We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.

About The Role

You'll own the visual quality of Colonist's UI. That means translating game mechanics into beautiful, intuitive interfaces, and making every button, animation, and screen feel like it belongs in a world players want to stay in. You'll work closely with developers and product to ship work that reaches millions of players.

What You'll Do

  • Create high-quality UI designs that set a new standard for creativity and usability

  • Create animations and motion that make interactions feel alive and intentional

  • Collaborate with developers and QA to ensure designs ship as intended

  • Identify and solve visual problems without waiting to be asked

Requirements

  • Strong portfolio showing game UI, interaction design, or animation work

  • AI first-mindset. We see AI fluency as a real multiplier

  • Proficiency in Figma or equivalent tools

  • Solid grasp of animation principles and motion design

  • Understanding of game mechanics and how UI serves gameplay

  • Clear, structured written communication; this is a remote, async team

Nice to Have

  • Basic scripting for prototyping (JavaScript, C#, or AI-assisted tooling)

  • Game sound design experience

Our Values at Colonist

We strongly adhere to these values in our team - if these resonate, then you’ll love working here!

Dependability

We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.

Ownership

We take full responsibility and go beyond our roles to improve Colonist.

Clear Communication

In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.

Efficient Execution

We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.

Continuous Learning

We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.

Why Colonist

  • Your work ships to 3,6M+ yearly active players

  • Async culture; deep work, no performative meetings

  • Access to company metrics and internal discussions

Apply at jobs.ashbyhq.com