Colonist
via Ashby
UI Artist
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 48d ago
The date the source published, not the day we noticed it (2026-07-28). Last seen at its source 3h ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Poland, Turkey, Finland, Germany, Russia
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay $40–50/hr
Middle 50% of 35 listings that do state pay — Design · all levels · EMEA · USD/hour. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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ashby employer's own board first seen 11d ago · last seen 3h ago
The listing
Wanted: Colonist UI Artist
Working Hours: We work asynchronously and value outcomes over hours
Location: Fully Remote
Compensation:
Competitive hourly rate, paid in USD
Negotiable range based on experience and location
About Colonist
We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.
About The Role
You'll own the visual quality of Colonist's UI. That means translating game mechanics into beautiful, intuitive interfaces, and making every button, animation, and screen feel like it belongs in a world players want to stay in. You'll work closely with developers and product to ship work that reaches millions of players.
What You'll Do
Create high-quality UI designs that set a new standard for creativity and usability
Create animations and motion that make interactions feel alive and intentional
Collaborate with developers and QA to ensure designs ship as intended
Identify and solve visual problems without waiting to be asked
Requirements
Strong portfolio showing game UI, interaction design, or animation work
AI first-mindset. We see AI fluency as a real multiplier
Proficiency in Figma or equivalent tools
Solid grasp of animation principles and motion design
Understanding of game mechanics and how UI serves gameplay
Clear, structured written communication; this is a remote, async team
Nice to Have
Basic scripting for prototyping (JavaScript, C#, or AI-assisted tooling)
Game sound design experience
Our Values at Colonist
We strongly adhere to these values in our team - if these resonate, then you’ll love working here!
Dependability
We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.
Ownership
We take full responsibility and go beyond our roles to improve Colonist.
Clear Communication
In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.
Efficient Execution
We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.
Continuous Learning
We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.
Why Colonist
Your work ships to 3,6M+ yearly active players
Async culture; deep work, no performative meetings
Access to company metrics and internal discussions