Colonist
via Ashby
Product Developer Intern
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 21h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 235d ago
The date the source published, not the day we noticed it (2026-01-22). Last seen at its source 3h ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Not stated
The description states no restriction of its own. This is the source's own tag.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
-
ashby employer's own board first seen 11d ago · last seen 3h ago
The listing
Wanted: Colonist Product Developer Intern
Working Hours: We work asynchronously and value outcomes over hours
Location: Fully Remote
About Colonist
We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.
About The Role
As a Product Developer Intern at Colonist, your mission is to work closely with our game team to solve complex product problems and build engaging game modes, ensuring seamless UI/UX across platforms. You'll learn how high-quality games and products are actually built and help shape a game that reaches millions of players.
What You’ll Do
Build and improve game UI and UX, with a strong focus on clarity, polish, and fun
Contribute to new game modes, features, and gameplay experiences
Turn product ideas into working features used by real players
Work across the stack as needed
Collaborate asynchronously with product teams
Learn how to ship, iterate, and improve features based on real player behavior
Requirements
AI first-mindset. We see AI fluency as a real multiplier
Currently enrolled in a college course, preferably software development related
Available for a mid to long-term commitment (this is not a summer-only internship)
You enjoy building projects from start to finish
You care about user experience, not just the code
Motivated by solving challenging problems
Interested in board games
Nice to Have
You don’t need to check all of these boxes.
JavaScript / TypeScript
Git and version control
Side projects, prototypes, or experiments (finished or unfinished)
Our Values at Colonist
We strongly adhere to these values in our team - if these resonate, then you’ll love working here!
Dependability
We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.
Ownership
We take full responsibility and go beyond our roles to improve Colonist.
Clear Communication
In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.
Efficient Execution
We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.
Continuous Learning
We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.
Compensation
Competitive scholarship paid in USD
Why Colonist
Your work ships to 3,6M+ yearly active players
Async culture; deep work, no performative meetings
Unlimited vacation, yearly team offsite, full work equipment
Budget to experiment with any AI tool you want
Access to all company metrics and internal discussions