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Talentgrator via Workable

Technical Artist

Level not stated ArmeniaGeorgiaPoland
still open verified 9h ago posted 89d ago checked just now
Apply at apply.workable.com

This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 9h ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 89d ago

The date the source published, not the day we noticed it (2026-06-18). Last seen at its source just now.

Is it remote?

Marked remote on the employer's board

Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.

Who may apply?

Armenia, Georgia, Poland

The description states no restriction of its own. This is the source's own tag.

Skills named in the ad

Adobe Creative SuiteAfter EffectsGraphic DesignPartnershipsUIWorkday

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

An international iGaming company with a strong presence in the market for many years and headquartered in Europe continues to grow and expand its global footprint. As part of our ongoing business development and the launch of new projects, we are opening a large-scale recruitment campaign across multiple teams. The company develops high-quality slot games and innovative gaming solutions enjoyed by players worldwide, and we are looking for talented professionals to join us on our exciting growth journey.

We are looking for a Technical Artist to bridge the gap between Art, Animation, and Development teams. In this role, you will help optimize production workflows, integrate visual content into the game, improve asset performance, and ensure that artistic vision is delivered efficiently and seamlessly within technical constraints.

Responsibilities:

  • Act as a bridge between Art, Game Design, and Development teams, ensuring the seamless integration of visual content into the final product.
  • Build and configure game screens for multiple aspect ratios using internal development tools and editor environments.
  • Assemble and implement game assets, animations, and visual elements based on project specifications and technical requirements.
  • Create visual mockups and prototypes for game features and GDDs, ensuring accurate implementation in the final product.
  • Collaborate with Developers and Artists to develop and implement new visual effects, tools, and technical solutions.
  • Optimize graphics, assets, and visual systems to achieve the best balance between performance and visual quality.
  • Work closely with the game team to identify and implement creative solutions that improve the overall player experience.
  • Troubleshoot and resolve issues related to asset integration, visual presentation, and content implementation.
  • Contribute to the improvement of production workflows, pipelines, and internal tools.

Requirements

  • Experience working with graphic design and game development tools such as Photoshop, After Effects, Unity, or similar software.
  • Understanding of UI and graphic adaptation principles for different screen resolutions and aspect ratios.
  • Basic understanding of game development processes and experience working with game engines.
  • Experience implementing and working with animations, visual effects, shaders, and other real-time visual elements.
  • Strong attention to detail and understanding of technical constraints and optimization requirements.
  • Ability to collaborate effectively with Artists, Game Designers, Developers, and other cross-functional team members.
  • Strong problem-solving skills and the ability to balance visual quality with technical performance.
  • Fluent Russian language skills (written and spoken).
  • Previous experience in iGaming or slot games is a plus, but we are open to candidates from other areas of game development.

Benefits

  • The opportunity to work on globally released slot games enjoyed by players worldwide.
  • A dynamic environment at the intersection of art, technology, and game development.
  • Diverse projects, technical challenges, and opportunities to improve production workflows.
  • Close collaboration with Artists, Animators, Game Designers, and Developers.
  • Flexible start to your workday.
  • 20 paid vacation days and 5 paid sick days annually.
  • Opportunities for professional growth and continuous learning.
Apply at apply.workable.com