Mid-Senior 3D Props Artist
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 17h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 74d ago
The date the source published, not the day we noticed it (2026-07-03). Last seen at its source 1h ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Romania
The description states no restriction of its own. This is the source's own tag.
Carried by 1 source
-
workable employer's own board first seen 10d ago · last seen 1h ago
- posted 2026-09-11
The listing
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Responsibilities:
- High-Fidelity Modeling: Create highly detailed, believable 3D models of environment assets ranging from ornate furniture to complex, weathered machinery.
- Artistic Alignment: Ensure all assets fit the established look and feel of the project, focusing on strong silhouettes and period-correct industrial design.
- Technical Integration: Import and set up assets within Unreal Engine, including assigning materials, checking scale against surrounding geometry, and ensuring correct orientation.
- Optimization & Polish: Manage technical requirements for all assets, including the creation of efficient LODs and functional collision geometry.
- Collaboration: Work closely with Art Leads to meet quality benchmarks and deadlines in a timely manner, contributing to a team-oriented environment.
- Feedback Loop: Actively participate in critiques, applying feedback to iterate on assets and maintain visual consistency across the project.
Requirements
- Professional Experience: 4+ years of experience as a 3D Props Artist in the games industry, having contributed to at least one published AAA title.
- Environmental Storytelling: A portfolio that demonstrates an ability to create "lived-in" props with believable wear, grime, and material history.
- Unreal Engine Pipeline: Solid experience with the UE workflow, specifically regarding asset importing, material assignment, and mesh validation.
- Technical Foundations: Excellent understanding of form, shape, and structure, alongside a disciplined approach to polygon counts and texture budgets.
- Asset Optimization: Proficiency in creating clean UV layouts and efficient LOD chains.
- Communication: Self-motivated with strong English communication and writing skills, and a proactive, team-player attitude.
Benefits
- Competitive remuneration
- Projects aligned with your expertise and interests
- Collaboration with industry leaders on AAA titles
- Professional growth opportunities
- Flexible work arrangements
- An environment dedicated to diversity and inclusion