Freelance 3D Artist - Puzzle Studio
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed removed at the source
Last checked 9h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
How old is it?
Posted 8d ago
The date the source published, not the day we noticed it (2026-09-23). Last seen at its source 14h ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Paris
The description states no restriction of its own. This is the source's own tag.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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ashby employer's own board first seen 8d ago · last seen 14h ago
The listing
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This is a part-time role offering two to three days of work per week for a three-month contract.
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by Voodoo. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin.
With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.
Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward.
Support the Lead Artist in the ideation and execution of the game’s vision.
Design and implement a high-quality, scalable UI from concept to final integration in Unity.
Create and maintain a comprehensive UI Style Bible and reusable component libraries.
Create high-quality 3D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
Setup, integrate, and animate UI scenes in Unity.
Work with Game Designers to ensure UI supports gameplay and accessibility goals.
Improve and work on LiveOps
Iterate quickly based on team feedback and live user data.
Propose creative ideas to boost player engagement and improve the user experience.
Strong Unity skills, with the ability to implement and optimise directly in engine.
Excellent 3D design skills, with a keen eye for visual hierarchy, composition, and readability.
Good UI experience
A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
Experience collaborating with cross-functional remote teams.
Fluent in English.
• Best-in-class compensation
• Other benefits according to the country you reside