UI/UX Artist - Castle Busters
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 9d ago
The date the source published, not the day we noticed it (2026-09-23). Last seen at its source just now.
We have tracked this listing since 23 Sep 2026 (9 days). The employer's own board has carried it every time we have read it, most recently just now.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Paris
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay $40–50/hr
Middle 50% of 36 listings that do state pay — Design · all levels · EMEA · USD/hour. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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ashby employer's own board first seen 9d ago · last seen just now
The listing
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TeamOur Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by Voodoo. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin.
RoleWith this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.
Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward.
Support the Art director in the ideation and execution of the game’s vision.
Develop and optimize UX flows of new and existing features.
Create and maintain a comprehensive UI Style Bible and reusable component libraries.
Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
Iterate quickly based on team feedback and live user data.
Propose creative ideas to boost player engagement and improve the user experience.
Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.
3–5 years of UI art experience in mobile games
Proficient in Figma and Photoshop
Comfortable handling the implementation of UI and assets into Unity.
Experience building and maintaining UX/UI framework libraries within a game project
Comfortable using AI tools to accelerate prototyping and asset creation
Proactive mindset — able to identify product needs, source references, and drive solutions independently
Strong portfolio showcasing excellent UI art, visual polish, readability, and attention to detail.
Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability.
Ability to work independently in a small team, organize your own work, and move features forward without heavy process.
Nice to have: Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces.
Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI.
Strong collaboration and communication skills.
Passion for mobile games.
• Best-in-class compensation
• Other benefits according to the country you reside