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Atari via Greenhouse

Junior Generalist Engineer (Video Games)

United States $65k–85k/yr junior
still open verified 1d ago posted 6d ago seen 3h ago
Apply at job-boards.greenhouse.io

This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 6d ago

The date the source published, not the day we noticed it (2026-09-25). Last seen at its source 3h ago.

We have tracked this listing since 25 Sep 2026 (6 days). The employer's own board has carried it every time we have read it, most recently 3 hours ago.

Is it remote?

Atari - US (Remote); Implicit Conversions

That is the location the employer filed this posting under. Quoted as written — we do not re-word the source's own location.

Who may apply?

United States

The description states no restriction of its own. This is the source's own tag.

Pay

$65k–85k/yr

Read out of the job description by us, not from a structured field. Shown in the posting's own currency and period; we never convert.

Skills named in the ad

CI/CDPythonTroubleshooting

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

Job Description: Junior Generalist Engineer

 

About Us

 

Implicit Conversions specializes in the high-level emulation of classic and retro games, enabling gamers to experience their favorite classics on modern consoles.  With a dedication to preserving gaming history, we combine cutting-edge technology and a passion for gaming to revive cherished games from publisher’s back catalogs.

Our portfolio includes games from the Mortal Kombat: Legacy Kollection, Rayman 30th Anniversary Edition, Fear Effect 1 and 2, Fighting Force Collection, Milano’s Oddjob Collection, Geppy-X and over a hundred more!



Summary

We’re looking for a creative and skilled Junior Generalist Engineer to join our team and help bring classic games to life on modern hardware. In this role, you’ll design, build, and refine emulators that make older titles run smoothly and accurately on today’s platforms. You will also write tools to help support the team workflows. You will also reverse engineer classic games (often with bespoke custom engines) to implement modern quality-of-life enhancements.

You’ll collaborate closely with engineers, producers, and QA to fine-tune performance, ensure compatibility, and deliver a great player experience. Your work will play a key role in preserving and reintroducing classic games for a whole new generation of players.

 

Responsibilities

  • Assist in developing, maintaining, and expanding upon our existing emulators and tools. 
  • Assist in maintaining our CI/CD pipeline, installing new tools, updating machines, and writing and monitoring scripts. 
  • Optimize games to ensure they are performant on target platforms.
  • Debug compatibility issues across a variety of platforms.
  • Reverse engineer games to patch out bugs, replace media, add achievements/trophies, and add a variety of modern enhancements.

 

Requirements

  • 1–3 years of generalist engineering experience, with a strong interest or background in video game development. 
  • Strong scripting language skills (Python, Lua, etc.).
  • Excellent C/C++ skills and understanding of algorithms.
  • Clear communicator who works well in a remote team and takes initiative when solving problems.
  • Genuine passion for retro games and emulation.

 

Bonus Points

  • Experience building and optimizing software across multiple platforms.
  • Experience with game emulation or cross-platform ports (commercial or open source like libretro), including creating modifications/patches for classic games.
  • Familiarity with assembly languages (such as x86, ARM, or MIPS), SIMD intrinsics, and binary analysis.
  • Hands-on experience with reverse engineering and debugging tools such as Ghidra.
  • Experience with static recompilation techniques.

 

Target Salary: $65k - $85k

 

Apply at job-boards.greenhouse.io