Concept Artist | Talent Pool
Pipeline listing This is a talent pool for possible future openings, not a job that is currently open. Applying adds you to the employer's pipeline.
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 2h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 457d ago
The date the source published, not the day we noticed it (2025-07-03). Last seen at its source 2h ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Brazil
The description states no restriction of its own. This is the source's own tag.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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bamboohr employer's own board first seen 2h ago · last seen 2h ago
The listing
We are ARVORE, a startup in the virtual reality content creation scene.
ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavours.
Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.
JOB DESCRIPTION
Concept Artist at ARVORE are professionals skilled in the arts of illustration and painting, focused on the development process of visual narratives from the point of conception until the delivery of the project. Acting as a concept artist, they’ll use their imagination and skills to develop the artistic elements that will constitute the representation of ideas, providing inspiration and references for the artistic direction of our XR experiences.
MAIN CROSS-FUNCTIONAL ACTIVITIES:
- Work closely with the Production Designer, organizing mood boards, style boards, color scripts, creating and developing concept art that contributes to the necessities of the production, communication, art, game design and developing teams;
- Actively participate in the early stages of brainstorming and worldbuilding by sharing ideas and sketches, producing the preliminary project visual intentions;
- Create readable designs for environments, lighting, colors, characters, props, weapons and vehicles that can be translated into 3D assets.
- Create artistic material and assets for all XR products, games and experiences;
- Support in textures and matte paintings for in-game use on characters, environments and user interface creations;
- Provide assistance in creation of marketing materials and assets.
- Review art and provide suggestions for improvements;
- Participate in diverse iterations in the production of assets through prototyping and teamwork;
- Constant exploration of different art styles to conform to each project;
- Research and develop new techniques in order to facilitate the needs of each project while at the same time sharing the knowledge with the rest of the team.
MUST HAVE:
- Experience with digital painting tools such as Photoshop and Substance Painter;
- Ability to communicate ideas through sketches, drawings and models;
- Good grasp of anatomy, perspective and volume;
- Good grasp of color, lighting, atmosphere & overall composition;
- Experience with character and environmental design;
- Ability to present effective visual solutions that conform to the needs of the product;
- Flexibility in the execution of different art styles;
- Capability to translate ideas into visual narratives;
- Knowledge to transmit ideas and emotions into a visual medium;
- Be a creative thinker with excellent visual awareness and a profound aptitude for art, creativity and an eye for detail;
- Strong interpersonal skills with the ability to interact with team members of different disciplines;
- Willingness to observe, absorb and modify their own work based on many avenues of artistic criticism, always giving and receiving constructive and creative feedback;
- Constantly looking for self-improvement, learning new tools and skills and delivering the highest quality output;
- Ability to work in a fast-paced environment with a high degree of independence and an innate intuition for task prioritization;
- Advanced English.
NICE TO HAVE:
- Experience with digital modelling;
- Experience with illustration tools such as Illustrator;
- Experience with Graphic Design;
- Experience with game engines like Unity or Unreal;
- Experience with the process of developing games;
- Previous knowledge or experience with VR and AR content is desirable;
- Be familiar with Google G Suite, Monday, Slack and Github;
- A passion for Games, Movies, TV, Art, Animation, Electronics, RPGs, Theater and narrative experiences would be a great plus.