Stop applying to remote jobs that are already dead.
Every listing checked, aged honestly, expired when filled.

All listings

Void Interactive via Bamboohr

Senior Graphics Engineer (Unreal)

Ireland senior
still open verified 3h ago posted 29d ago seen 1h ago
Apply at void.bamboohr.com

This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 3h ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 29d ago

The date the source published, not the day we noticed it (2026-09-04). Last seen at its source 1h ago.

Is it remote?

Marked remote on the employer's board

Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.

Who may apply?

Ireland

No source stated where this role may be worked. This is read from the ad's own words.

What the ad says
…based in Ireland and have the right to work here, this role will be offered as a full-time employee position…

Pay not stated

Similar roles pay €107.5k–131.9k/yr

Middle 50% of 18 listings that do state pay — Engineering · all levels · Ireland · EUR/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.

Skills named in the ad

C++MentoringTroubleshooting

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

We’re VOID Interactive, the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 15 million copies across all platforms. We’re a fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players.


As a Senior Graphics Engineer, you will work closely with artists, designers, and fellow engineers to build robust, scalable, and high-performance rendering features and workflows while driving visual quality in Unreal Engine 5. This role will require deep expertise in state of the art graphics programming, engine architecture, rendering architecture, and autonomous problem solving.


This role requires a highly capable engineer who is comfortable working within large codebases, solving complex technical challenges, and taking ownership of features from design through implementation. You should be equally comfortable collaborating across disciplines and working independently in a remote-first environment.


What we’re looking for: 

  • 5+ years of professional game development experience
  • Strong C++ and math skills
  • Experience shipping at least one AAA console title
  • Recent professional experience working with Unreal Engine
  • Deep understanding of real-time rendering techniques, rendering pipelines, shaders, GPU/CPU architecture, and GPU performance
  • Familiarity with low-level graphics APIs (DirectX12, Vulkan) and tools like RenderDoc or PIX
  • Strong debugging, optimisation, and problem-solving skills
  • Ability to design and implement robust rendering and graphics systems that are performant, scalable, maintainable, and extensible across platforms
  • Strong understanding of software engineering principles, performance considerations, and code quality practices
  • Ability to work independently while contributing effectively to a collaborative remote-first team
  • Strong communication and collaboration skills


Your responsibilities will include:

  • Lead the development and optimization of core engine, rendering, and graphics systems within Unreal Engine 5 across multiple platforms.
  • Collaborating with multidisciplinary teams to implement features that support gameplay, content creation, and overall product quality
  • Partnering with technical artists and content teams to identify bottlenecks and implement scalable technical solutions.
  • Ownership of graphic performance and optimization strategy, helping to establish best practices.
  • Participating in code reviews and contributing in mentoring junior engineers
  • Serving as a technical advisor regarding complex graphics features, identifying risks and tradeoffs.
  • Working closely with production and leadership teams to estimate, plan, and deliver engineering work
  • Contributing to technical decision-making and long-term project goals
  • Communicating technical solutions effectively to both technical and non-technical stakeholders



Bonus points if you have:

  • Hands-on experience with UE5 technologies such as Nanite, Lumen, Virtual Shadow Maps, or TSR
  • Experience extending or modifying Unreal Engine's rendering pipeline or engine-level graphics systems
  • Worked on multi-platform titles
  • Familiar with all stages of game-development from Concept to Post-Launch Ops

 

Please Note:

If you’re based in Ireland and have the right to work here, this role will be offered as a full-time employee position.

If you’re based outside Ireland, how we employ or engage you will depend on your location and the relevant local employment and tax requirements. Depending on these requirements, the role may be offered as a contractor position.

We’re a remote-first company and welcome applications from candidates worldwide. Compensation will be based on your location, experience and local market rates.

Apply at void.bamboohr.com