Lead UX/UI Designer
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 12h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 9d ago
The date the source published, not the day we noticed it (2026-09-25). Last seen at its source just now.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Europe
No source stated where this role may be worked. This is read from the ad's own words.
What the ad says
…Remote (…) Europe…
Pay not stated
Similar roles pay $40–50/hr
Middle 50% of 26 listings that do state pay — Design · all levels · Europe · USD/hour. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
-
bamboohr employer's own board first seen 12h ago · last seen just now
- location not stated
The listing
Lead UX/UI Designer
Heptic Arena — Full-Time — Remote (Europe)
About Prism Studio
Prism Studio is a Malta-based game development studio making bold, player-first games. We're a small, cross-disciplinary team working remotely across Europe, with a culture built on ownership, trust and self-management. Our first title, Heptic Arena, is a third-person PvPvE arena shooter set in an intergalactic game show. We're now building it with our community through closed playtests on the road to Early Access.
About the Role
We're looking for a Lead UX/UI Designer to own the user interface and player experience of Heptic Arena across PC and console. You'll report to the Creative Director and set the UI vision, standards and direction for the game. You'll also stay hands-on: designing screens, building assets and working in engine day to day.
This is a player/coach role. There's no line management, but you'll mentor junior designers and freelancers, review their work and raise the quality bar across the team. You'll be the go-to person for UI and UX decisions, working closely with art, design, engineering and production.
Key Responsibilities
Lead, Manage, Define and maintain Heptic Arena's Players UX,UI visual language and design system (components, typography, iconography, colour, motion,accessibility guidelines.
Lead UI/UX across the full player journey: front end, HUD, menus, progression, store, social features and onboarding.
Propose, Concept, Design, prototype and deliver: wireframes, user flows, screen maps, mockups and final UI assets, from early concept through to polish.
Work closely with Game Design and Engineering on implementation in Unreal Engine, and resolve UX trade-offs and technical constraints early.
Use playtest feedback, analytics and A/B testing to find UX problems and iterate on solutions.
Mentor junior designers and freelancers through design reviews, feedback and clear briefs.
Estimate, plan and prioritise UX/UI work with Production, Execute and control development, create and distribute UX/UI tasks in Jira.
Own UX/UI documentation in Confluence and keep it the single source of truth for the team.
Set up review and QA processes so that the implemented UI meets our quality, consistency and accessibility standards.
Represent UI/UX in leadership and cross-discipline discussions, and advocate for the player's experience.
About You
- 5+ years of experience in game UI/UX design, including at least one shipped PC or console title.
- A strong portfolio of PC/console game UI work (not mobile), showing both systems-level thinking and polished visual execution.
- Deep knowledge of UI design principles, information hierarchy and usability, especially for real-time, action-heavy games.
- Hands-on experience implementing UI in Unreal Engine (UMG/Common UI preferred)
- Expert use of design and prototyping tools such as Figma, Miro, Axure, Adobe XD or similar.
- Experience building and maintaining a UI design system or style guide.
- Proven ability to guide and mentor other designers and give clear, constructive feedback.
- Strong communication and documentation skills, and confidence presenting and defending design decisions to stakeholders.
- Comfortable with Jira,, Confluence and Google Workspace
- Self-driven and organized, able to thrive in a remote, self-managing team.
- Based in or near the Central European time zone (CET ± 2 hours).
Nice to have
- Experience with UI animation and motion design, such as After Effects, Rive or in-engine animation.
- Experience with multiplayer, live-service or competitive shooter UI, including HUDs, scoreboards, matchmaking, stores and battle passes.
- Knowledge of console platform UI guidelines.
- Familiarity with accessibility standards for games.
- Experience running or analysing usability tests.
Life at Prism Studio
We work as one unit with one common goal. Our purpose is to build a cross-disciplined team where everyone is self-managing, wherever they are in the world. We collaborate in an open, friendly way, as a global team built on talent and communication.