Senior Animation Engineer
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 2d ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 235d ago
The date the source published, not the day we noticed it (2026-02-17). Last seen at its source 2h ago.
We have tracked this listing since 5 Oct 2026 (5 days). The employer's own board has carried it every time we have read it, most recently 2 hours ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Germany
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay €100.6k–153.9k/yr
Middle 50% of 18 listings that do state pay — Engineering · Senior · Germany · EUR/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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Recruitee employer's own board first seen 5d ago · last seen 2h ago
The listing
Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup, renowned for its adeptness in overcoming the most intricate challenges in multiplayer game development. Our reputation precedes us as an excellent choice for clients aspiring to elevate their latest multiplayer titles, enabling scalability in player numbers, maximising player density, and crafting immersive gameplay experiences.
Embedded seamlessly within a client's in-house team, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio with colleagues across the globe, we value and emphasise clear, continuous, and transparent communication as highly as technical skills.
As a Senior Animation Engineer, you’ll be at the heart of crafting exceptional multiplayer experiences. You will work closely with a talented team of developers, designers, and artists to build robust systems, optimise performance, and deliver seamless networked gameplay. Your expertise will drive critical aspects of our technology stack, ensuring players enjoy smooth, immersive, and memorable experiences.
Architect, implement, and refine cutting-edge multiplayer-ready animation systems in and outside of the Unreal Engine
Produce elegant, efficient, and maintainable C++ code
Leverage expert-level understanding of data structures and algorithms to solve interesting challenges
Collaborate with cross-functional teams to deliver innovative animation experiences
Contribute to the development of scalable and robust networking solutions
Tackle and resolve intricate technical hurdles in complex multiplayer games
Excellent communication and collaboration skills
Strong problem-solving skills and attention to detail
6+ years of experience in the Unreal Engine
Experience with at least one proprietary game engine (C/C++ OOP/ECS)
Deep understanding of Client-Server Game Architecture (e.g. Client-side prediction, Server reconciliation, Lag compensation, Entity Interpolation etc.)
Excellent C++ programming skills, including proficiency in modern C++ standards (C++17 and C++20) and their application in diverse contexts beyond Unreal Engine, such as systems programming, network programming, etc.
Deep expertise in common data structures and algorithms (DSA)
Experience with Online Services (e.g. GBaaS solutions (e.g. Azure Playfab, AccelByte AGS), Custom Game Backend Integration/Development, Toxicity Management Platforms, etc.)
Experience with UE’s Gameplay Abilities System (GAS)
What makes you stand out
Experience with Entity Component Systems (ECS) (e.g. flecs.dev)
Experience with AI (Behaviour Trees, State Trees, UtilityAI Systems)
Experience with one or more Cloud Providers (AWS, Azure, GCP, etc.)
Familiarity with scripting languages and tools development (e.g. Lua, Python, Javascript)
Familiarity with one other programming language (e.g. Rust, Golang)
Experience with Host-Migration and Seamless-Server Transitions