UI/UX Artist & Designer
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 2d ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 164d ago
The date the source published, not the day we noticed it (2026-04-29). Last seen at its source 3h ago.
We have tracked this listing since 5 Oct 2026 (5 days). The employer's own board has carried it every time we have read it, most recently 3 hours ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Germany
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay $1,250–2,375/mo
Middle 50% of 8 listings that do state pay — Design · all levels · EMEA · USD/month. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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Recruitee employer's own board first seen 5d ago · last seen 3h ago
The listing
Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development. As the primary choice for clients aspiring to elevate their multiplayer titles, we enable scalability, maximise player density, and craft immersive gameplay experiences.
Embedded seamlessly within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio, we value clear, continuous, and transparent communication as highly as technical expertise.
We are seeking a UI/UX artist to join our Unreal Engine 5 game project. The role requires both artistic, design skills and technical implementation knowledge, with a strong emphasis on building accessible, player-friendly interfaces for Nintendo Switch.
This is for a fixed term contract, however due to the nature of our business there is a likely chance this may be extended or turned into a permanent role longer term.
Responsibilities:
Design and implement intuitive UI layouts, menus, and HUD elements in Unreal Engine 5.
Create UX flows that prioritise clarity, usability, and accessibility for a wide range of players.
Follow the given art direction and expend upon its visual identity of the game’s interface, including iconography, typography, and graphic elements.
Collaborate with game designers, artists, and engineers to ensure UI/UX integrates seamlessly with gameplay systems.
Develop accessibility features such as scalable text, colorblind-safe palettes, control remapping, and audio/visual cues.
Produce wireframes, prototypes, and style guides for consistent design and art direction.
Optimise UI for performance across platforms without sacrificing clarity or accessibility.
Stay current on accessibility standards, best practices, and evolving player needs.
Requirements:
Proven experience designing UI/UX for games, ideally in Unreal Engine 5.
Experience level suited for intermediate to senior roles.
Strong portfolio showcasing interface design, visual polish, and player-centric workflows.
Knowledge of Accessibility Guidelines (WCAG and Nintendo accessibility standards for Switch).
Ability to translate complex gameplay systems into clear, usable interfaces.
Strong graphic design fundamentals: composition, typography, hierarchy, spacing.
Can deliver polished, game-ready elements showcasing strong illustrative instincts (Icon sets, etc.)
Proficiency in design tools (e.g., Figma, Photoshop, Illustrator) and Unreal UMG/Slate.
Strong collaboration and communication skills across disciplines, time zones, and cultures in a small, fast-paced team.
Nice to Have:
Experience with motion design or animation for UI transitions.
Familiarity with localisation and supporting multiple languages.
Knowledge of player research, usability testing, and iterative design.
Benefits:
A competitive salary.
A clear career progression path with opportunities for growth and recognition.
Fully remote position, offering the flexibility to work from anywhere.
Access to mentorship and guidance from experienced professionals in the gaming industry.
Be part of a passionate and dynamic team working on exciting, boundary-pushing projects.
Let’s build worlds that inspire and immerse players in the magic of a timeless era. Apply now and become part of one of the best game studios in the world!