Principal/Senior VFX Artist
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 2d ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 39d ago
The date the source published, not the day we noticed it (2026-09-01). Last seen at its source 2h ago.
We have tracked this listing since 5 Oct 2026 (5 days). The employer's own board has carried it every time we have read it, most recently 2 hours ago.
Is it remote?
Remote
That is the location the employer filed this posting under. Quoted as written — we do not re-word the source's own location.
Who may apply?
Not stated
The description states no restriction of its own. This is the source's own tag.
Carried by 1 source
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Ashby employer's own board first seen 5d ago · last seen 2h ago
The listing
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We’re looking for a Senior VFX Artist to create high-quality, realistic visual effects for weapon skins and other game content. You’ll own the full VFX pipeline — from developing an effect concept to preparing it for integration.
What You'll Be Doing:Create mobile-optimized VFX, including effects for weapon skins.
Develop effect concepts based on the provided theme, models, animations, and initial ideas.
Own the full VFX pipeline, from defining the scope to preparing the final effect for integration.
Create shaders, create and improve other gameplay and environmental effects across the project.
We provide all the software, plugins, AI tools, and asset libraries you need for your work.
High autonomy: we trust your expertise and don't micromanage
Space for bold ideas: create striking VFX that go far beyond standard muzzle flashes and hit impacts.
3+ years of professional experience as a VFX Artist in GameDev.
A strong portfolio featuring VFX from realistic game projects.
Extensive experience in Unity.
Solid understanding of mobile optimization.
Experience creating VFX for cosmetic content (e.g. weapon skins).
Competitive salary.
Remote work format.
A passionate and supportive team that values creativity and ownership.
Opportunities for professional growth.
A culture built on initiative, transparency, and collaboration.