Animator
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 2d ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 118d ago
The date the source published, not the day we noticed it (2026-06-14). Last seen at its source 3h ago.
We have tracked this listing since 5 Oct 2026 (5 days). The employer's own board has carried it every time we have read it, most recently 3 hours ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Canada, Serbia, Romania, Poland, Argentina, Latvia, Colombia, Brazil, Lithuania, Slovenia
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay $115k–187.5k/yr
Middle 50% of 37 listings that do state pay — Design · all levels · Canada · USD/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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Ashby employer's own board first seen 5d ago · last seen 3h ago
The listing
The Mission
Static user interfaces and uninspired motion design are completely dead to us. We need a "Visual Kineticist" to bring the Partyhat web ecosystem to life. Your job is to inject raw motion, dynamic pacing, and spectacular visual effects into our digital canvas—transforming flat designs into living, high-energy interactive experiences. This is a remote, asset-focused role for a high-availability animator who treats motion as an exact science and knows how to command a viewer's attention within milliseconds.
We don't care about a traditional animation degree or a corporate agency resume; we care about the physics, timing, and visual weight of your reel. If you have the drive to master our core layout principles, the speed to match our rapid product updates, and the structural discipline to deliver clean, highly optimized assets that integrate flawlessly with modern UI layers, we will give you the ultimate digital stage to build your legacy.
Key Responsibilities
Kinetic Character & Asset Design: Animate characters, environments, and custom icons, preserving absolute volumetric integrity, weight, and visual energy across every sequence.
VFX Engineering: Conceptualize and execute high-octane visual effects that amplify high-stakes actions, user milestones, and critical interactive touchpoints.
UI Motion Integration: Collaborate directly with Frontend Engineers to embed smooth, reactive micro-animations and seamless transitions into our web layouts, eliminating user friction.
Storyboarding & Pre-Visualization: Translate abstract concepts and product roadmaps into clear storyboards, animatics, and scene compositions to lock down narrative momentum before production.
Asset Optimization: Balance high-fidelity visual flair with strict technical performance, outputting clean web-ready files (such as JSON/Lottie, WebP, or layered image sheets) that load instantly on global networks.
Pipeline Management: Maintain a flawless, perfectly cataloged library of master files, ensuring our design and product teams can access and deploy your motion assets in real time.
The Software Toolkit
You must possess elite, day-to-day deployment speed across the following software suites:
Adobe After Effects (AE): Advanced keyframing, parenting, expression scripting, and heavy visual effects (VFX) composition.
Spine 2D: Elite skeletal animation, mesh deformation, and skeletal weight mapping for efficient, liquid-smooth asset motion.
Adobe Photoshop (PS) & Illustrator (AI): Clean layer preparation, asset asset decoupling, and vector/raster graphic management optimized for motion pipelines.
The Requirements
The "Principles Elite": Deep, intuitive mastery of core animation mechanics including Timing, Squash and Stretch, Slow-in/Slow-out, Anticipation, and dynamic color theory.
The "Motion Instinct": A breathtaking professional showreel demonstrating raw kinetic flow, sharp weight distribution, and high-impact visual composition.
Hyper-Availability: This isn't a slow-moving design house. When major features drop or live campaigns pivot, you must be highly responsive and available to execute real-time render modifications and asset updates.
Operational Autonomy: Completely self-motivated and highly structured; you can manage massive timelines, complex layer hierarchies, and fast production turnarounds without letting a single detail slip through the cracks.
Operational Details
Location: Fully Remote.
Schedule: On-call 7 days a week (Requires high flexibility to align with fast-moving code releases and global launch schedules).
Payment: All compensation is processed in digital assets (USDC/USDT).
Why Join Us?
We offer more than just a standard motion graphics gig; we offer the runway to drive the visual rhythm of a global powerhouse.
Absolute Creative Sovereignty: We value raw output and kinetic impact over corporate red tape. If your motion frameworks are sharp and move the needle, we push them live.
Global Canvas: Your visual effects and UI animations will instantly step onto a global stage, guiding and captivating thousands of active web users every single day.
A Culture of Momentum: Join a fast-moving, internet-native team that moves at lightspeed. You will be constantly creating, testing new visual boundaries, and seeing your technical execution hit production instantly.
High-Growth Upside: We value "potential over pedigree." For an Animator whose kinetic style defines our player experience, there is a clear, unrestricted runway to lead our entire multi-media and design function.