Freelance Unity Developer
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 2d ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 61d ago
The date the source published, not the day we noticed it (2026-08-10). Last seen at its source 2h ago.
We have tracked this listing since 5 Oct 2026 (5 days). The employer's own board has carried it every time we have read it, most recently 2 hours ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
The Netherlands
No source stated where this role may be worked. This is read from the ad's own words.
What the ad says
…Must be based in the Netherlands (Remote or Hybrid Working) Contract Type: Freelance / Project-Based Commitment: 32–40 hours/week Project Duration: 6-12 months Rate: Dependent on experience, pleas…
…Location: Must be based in the Netherlands (Remote or Hybrid Working)…
Pay not stated
Similar roles pay €79.4k–105.6k/yr
Middle 50% of 16 listings that do state pay — Engineering · all levels · The Netherlands · EUR/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
-
Ashby employer's own board first seen 5d ago · last seen 2h ago
- location not stated
The listing
Location: Must be based in the Netherlands (Remote or Hybrid Working)
Contract Type: Freelance / Project-Based
Commitment: 32–40 hours/week
Project Duration: 6-12 months
Rate: Dependent on experience, please outline your expectations in your application
Project & Role Overview
Beyond Sports is looking for an experienced Freelance Unity Developer to join us on a project basis. We create innovative digital sports experiences by blending real-world sports data with dynamic interactive technology, powering live match visualizations, broadcast overlays, and next-generation metaverse content.
We need a self-driven developer who can hit the ground running, write clean C# code, solve complex technical challenges, and help bring high-performance 3D interactive applications to life.
Key Deliverables & Responsibilities
Core Development: Write clean, scalable, and well-documented C# code in Unity3D for dynamic interactive features.
Data Integration: Implement and optimize real-time sports data feeds into interactive 3D visualizations.
Performance Optimisation: Debug, profile, and solve complex architectural and performance challenges.
Collaboration: Partner with our internal team of developers, designers, and artists to deliver project milestones on schedule.
Requirements & Qualifications
3+ years of professional Unity3D (C#) development experience.
Proven track record of delivering clean, maintainable, and scalable project architecture.
Strong debugging skills and experience integrating dynamic external data.
Solid experience with Git version control.
Valid freelance registration / registered business status is required.
Nice-to-Haves:
Familiarity with Azure DevOps, CI/CD pipelines, or Agile workflows.
Experience with asynchronous programming.
What We Offer
High-Impact Work: Contribute directly to cutting-edge real-time sports technology viewed by millions worldwide.
Collaborative Environment: Work alongside top talent with great office perks while on-site (catered lunch, coffee, Friday drinks, office games).
Clear Scope & Autonomy: Focused technical goals with freedom to execute best-practice solutions.
Future Work: Potential for extension or recurring contract work on future projects.