Senior Render Engineer: Rendering / Metal / DirectX / OpenGL / FFmpeg
Posted 863 days ago, which is unusual. The employer's own board was still carrying it when we last read it, 2 hours ago.
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 863d ago
The date the source published, not the day we noticed it (2024-05-30). Last seen at its source 2h ago.
We have tracked this listing since 9 Oct 2026 (1 days). The employer's own board has carried it every time we have read it, most recently 2 hours ago.
Is it remote?
Remote
That is the location the employer filed this posting under. Quoted as written — we do not re-word the source's own location.
Who may apply?
Not stated
The description states no restriction of its own. This is the source's own tag.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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Greenhouse employer's own board first seen 1d ago · last seen 2h ago
The listing
As a Senior Render Engineer, you will be building the future of our rendering system, which is the cornerstone of all our products. Your work will directly impact the performance, quality, and user experience of our cutting-edge technologies, and you will play a key role in optimizing our video processing pipeline, enabling low-latency streaming, and pushing the boundaries of audio and video processing.
We are looking for problem solvers, engineers passionate about gaming and video technologies, and those who thrive in fast-paced, innovative environments. We want to hear from you if you have a strong foundation in graphics APIs, streaming, and media processing!
We want people who:
• Understands the demands of real-time rendering and performance optimization.
• Have extensive experience with multi-threaded rendering and can optimize complex systems to maximize performance.
• Are proficient in low-level graphics APIs such as OpenGL, Metal, and DirectX, and can leverage these tools to create efficient and high-performing rendering solutions.
• Write in C++ as their primary language, demonstrating deep expertise and comfort with its nuances.
• Are familiar with video streaming technologies and can contribute to optimizing video pipelines for low-latency video processing.
We really want people who:
• Have extensive experience working with the FFmpeg library and can integrate video and audio processing capabilities into sophisticated applications.
• Understand video and audio signal processing and can contribute to improving streaming workflows and overall media performance.
• Have worked on streaming and editing video for live broadcasting or online platforms, ensuring smooth, high-quality delivery.
• Have an understanding of embedded programming and can work with hardware to optimize performance for specific platforms.
Our best engineers will have:
• Experience working with broadcast audio and video standards and technologies, such as AAC, ProRes, H.265, MPEG-DASH, HLS, SRT and various compression formats, ensuring compatibility and quality in diverse environments.
• Familiarity with rendering on multiple platforms, including Windows, macOS, and Linux, with an understanding of platform-specific challenges and optimizations.
• A problem-solving mindset, with the ability to diagnose and address bottlenecks, inefficiencies, and rendering challenges.
• A passion for creating efficient, reliable, and scalable rendering systems, improving every aspect of the media delivery process.