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LoopMe via Workable

Lead Unity SDK Engineer

United States lead
still open verified 7h ago posted 17d ago seen 1h ago
Apply at apply.workable.com

This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 7h ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 17d ago

The date the source published, not the day we noticed it (2026-09-24). Last seen at its source 1h ago.

Is it remote?

Marked remote on the employer's board

Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.

Who may apply?

United States

The description states no restriction of its own. This is the source's own tag.

Pay not stated

Similar roles pay $146.8k–235k/yr

Middle 50% of 211 listings that do state pay — Engineering · Lead · United States · USD/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.

Skills named in the ad

C#CI/CDData Protection LawGDPRGitHub ActionsKotlinMachine LearningTest Automation

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

Lead Unity SDK Engineer

About LoopMe

LoopMe is an AI company solving one of advertising’s hardest problems: making brand advertising actually measurable — and making it perform. Our platform runs patented machine learning models across billions of consumer signals in real time, optimising campaigns toward outcomes like purchase intent, brand lift, and foot traffic rather than proxy metrics like clicks. The result is 2–5x better performance than industry benchmarks, at scale.

We operate a high-load programmatic infrastructure — processing millions of ad requests per second with sub-200ms response times globally. This isn’t a layer on top of someone else’s stack; it’s built from the ground up, in-house, by the team you’d be joining. Founded in 2012 and headquartered in London, we now have 400+ people across 19 cities and have sustained 40% revenue CAGR since 2018. The engineering problems here are real, the ownership is genuine, and the scale is significant.

The opportunity

You’ll own the entire Unity product surface at LoopMe — the SDK layer that bridges our native iOS and Android products into the Unity ecosystem for game and app developers. You’ll have full architectural autonomy over how our Unity packages are designed, tested, and shipped, working closely with our iOS, Android, and QE teams to keep native and Unity experiences in lockstep. This role reports to the VP Engineering, SDK

What you’ll do

  • Own and operate the entire Unity product surface, with full architectural autonomy and per-platform customisation.
  • Build and manage open source publishing for LoopMe’s Unity packages, applying licensing best practices.
  • Establish and run CI/CD pipelines for the Unity product surface.
  • Drive parity between native iOS and Android platforms through proactive cross-team collaboration.
  • Build generic, reusable tooling that Unity packages across the SDK portfolio can share.
  • Develop and maintain LoopMe’s Unity validator app.
  • Manage Unity license administration across the SDK organisation.
  • Partner with QE on cross-platform testing and support integration partners with clear SDK documentation.

What you’ll bring

Essential:

  • Experience across cross-platform mobile and SDK development — iOS, Android, and Unity — including dependency resolution and wrapping native code and binaries inside Unity.
  • Strong architectural background in modular Unity SDK design: dependency injection, bridging native iOS/Android SDKs into Unity through C/C++, and building Unity Editor tooling.
  • Proficiency in C#, Kotlin, Swift, and Objective-C++.
  • A track record publishing and maintaining open source software, with working knowledge of licensing and distribution through NPM, NuGet, and Unity Package Manager.
  • Working knowledge of privacy and consent frameworks used in ad tech — GDPR, CCPA, TCF, GPP, COPPA, CMPs, and App Tracking Transparency.

Nice to have:

  • Familiarity with ad tech industry practices and client-server architecture patterns.
  • Experience with CI/CD and build tooling such as GitHub Actions, Fastlane, Gradle, or Bazel.
  • Comfort using agentic coding assistants, such as Claude Code, as part of a development workflow.
  • Experience with mobile test automation tools such as Maestro, BrowserStack, or TestRail.

What we offer

Remote working

· Self-managed vacation (no maximum)

· 1 month work-from-anywhere

· Healthcare

· 401k

· Summer Fridays

· LoopMe Gives Back

· Learning & development support

#LI-JL1

To apply

LoopMe does not accept speculative agency submissions. To apply, please use the button below.

Apply at apply.workable.com