Senior Product Manager - Paper.io 2
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 8h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 60d ago
The date the source published, not the day we noticed it (2026-09-03). Last seen at its source just now.
We have tracked this listing since 3 Sep 2026 (59 days). The employer's own board has carried it every time we have read it, most recently just now.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Paris, Madrid, Warsaw, Malta, Helsinki, Stockholm, Istanbul, Berlin, Amsterdam, Milan, Krakow, Bucharest, London, Kiev, Barcelona
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay $185.6k–230k/yr
Middle 50% of 14 listings that do state pay — Product · Senior · EMEA · USD/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
-
Ashby employer's own board first seen 59d ago · last seen just now
- posted 2026-10-20
The listing
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2.
RoleBuild and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies.
Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery.
Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement.
Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience.
Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact.
Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.
Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager
Strong understanding of F2P mobile game mechanics
Able to write clear specs and align teams
High standards. We need someone who pushes the product forward and challenges weak ideas
Experience on a successful live game
Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems
Experience on casual, hybridcasual, io, or mass-market games
Good understanding of IAP monetization, not only ads
Has seen what great live games do, for example Brawl Stars, Clash Royale, Monopoly Go, Stumble Guys, Subway Surfers, etc
AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
Best-in-class compensation
Other benefits according to the country you reside