Game Tech Lead (UE5 / Multiplayer Systems)
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 67d ago
The date the source published, not the day we noticed it (2026-07-09). Last seen at its source just now.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Brazil
The description states no restriction of its own. This is the source's own tag.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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lever employer's own board first seen 38d ago · last seen just now
The listing
ABOUT YOU
We are looking for an experienced Game Tech Lead to drive the engineering direction of a next-generation immersive multiplayer platform built with Unreal Engine 5.
This is a senior leadership role focused on gameplay systems, multiplayer architecture, scalability, and technical performance. You will work closely with cross-functional creative and technical teams to deliver high-quality interactive experiences across large-scale virtual environments.
The role combines hands-on engineering, technical strategy, and team leadership in a fast-moving product environment.
RESPONSIBILITIES
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Lead the technical implementation of gameplay systems in Unreal Engine 5
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Architect and maintain multiplayer systems, networking, and server-side gameplay infrastructure
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Drive engineering best practices, code quality, and long-term technical scalability
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Optimize runtime performance across gameplay and multiplayer systems
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Collaborate with technical art and creative teams on integrated production workflows
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Support cloud-delivered interactive experiences and scalable online environments
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Mentor engineers and contribute to technical leadership across the project
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Work closely with production and stakeholders to align technical execution with project goals
REQUIRED SKILLS & EXPERIENCE
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Strong expertise in Unreal Engine 5
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Advanced knowledge of C++ and Blueprints
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Proven experience building and shipping multiplayer gameplay systems
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Deep understanding of networking, dedicated servers, and online infrastructure
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Experience with gameplay architecture and performance optimization
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Experience integrating game clients with backend platform services (identity, inventory, commerce, matchmaking, social, or similar)
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Strong technical leadership and mentoring experience
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Ability to work across engineering, art, and production disciplines
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Excellent communication and problem-solving skills
NICE TO HAVE
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Experience with cloud-streamed or online interactive experiences
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Familiarity with persistent online worlds or immersive virtual platforms
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Experience scaling multiplayer environments and live systems
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Background in technical prototyping or platform-level systems