Lead Environment Artist
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 16h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 33d ago
The date the source published, not the day we noticed it (2026-08-12). Last seen at its source 3h ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Serbia
The description states no restriction of its own. This is the source's own tag.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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lever employer's own board first seen 33d ago · last seen 3h ago
The listing
We are looking for a Lead Environmental Artist who combines a strong artistic eye with solid technical expertise. This role is not only about creating visually impressive environments — we need someone who understands how to build high-quality, optimized, production-ready environments that perform efficiently in a real-time game engine.
RESPONSIBILITIES
- Lead the creation of high-quality environments from concept through final implementation.
- Establish and maintain the visual quality bar for environments while ensuring technical and performance requirements are met.
- Create optimized environment assets, including modular kits, architecture, terrain, props, materials, and set dressing.
- Work closely with Technical Artists, Level Designers, Lighting Artists, and Engineers to balance visual quality with performance.
- Define and maintain environment art pipelines, workflows, and technical standards.
- Identify and resolve performance issues related to geometry, materials, textures, lighting, draw calls, memory usage, LODs, and asset complexity.
- Review and provide feedback on the work of Environment Artists and support their professional development.
- Collaborate with Art Direction to translate the artistic vision into scalable and technically achievable environments.
- Participate in profiling and optimization throughout production rather than treating optimization as a final-stage task.
REQUIREMENTS
- Strong professional experience as a Senior or Lead Environment Artist in game development.
- Excellent portfolio demonstrating visually compelling, production-ready environments.
- Strong understanding of real-time optimization and the ability to make informed trade-offs between visual fidelity and performance.
- Advanced knowledge of environment production pipelines, modular workflows, LODs, materials, shaders, texture optimization, and asset budgets.
- Strong proficiency with industry-standard 3D tools and experience working in Unreal Engine and/or Unity.
- Good understanding of lighting, composition, scale, color, and environmental storytelling.
- Ability to profile environments, identify technical bottlenecks, and collaborate with technical teams to resolve them.
- Leadership and mentoring experience, with the ability to provide clear and constructive artistic and technical feedback.
- Strong communication and cross-functional collaboration skills.