Tech Artist | Talent Pool
Pipeline listing This is a talent pool for possible future openings, not a job that is currently open. Applying adds you to the employer's pipeline.
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 3h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 529d ago
The date the source published, not the day we noticed it (2025-04-22). Last seen at its source just now.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Brazil
The description states no restriction of its own. This is the source's own tag.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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bamboohr employer's own board first seen 3h ago · last seen just now
The listing
We are ARVORE, a startup in the virtual reality content creation scene.
ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.
Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.
JOB DESCRIPTION
Tech Artists are responsible to bridge the gap between the issues of the creative, programming and engineer teams in game development. Must possess an equal amount of knowledge about both disciplines to ensure all needs are being met.
MAIN CROSS-FUNCTIONAL ACTIVITIES:
- Research and development of production tools for our VR team;
- Supporting artists and engineers in the 3D art pipeline;
- Assisting in asset performance and validation;
- Solving complex technical issues during development;
- Developing and maintaining resources and pipelines along with our devs and programmers;
- Ensuring final art runs to full visual resolution;
- Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds;
- Preparing and designing character and props simulations such as cloths, effect emitters and ragdoll collision;
- Optimizing environments and establishing physics barriers;
- Researching and overseeing the implementation of rendering techniques;
- Developing performance of frame rate and memory;
- Monitoring the performance of the game;
- Maintaining technical documentation.
MUST HAVE:
- Deep knowledge in Maya and Unity 3D softwares;
- Solid Python and C# programing skills;
- Great Shading programming proficiency;
- Solid Unreal Engine and C++ knowledge.
NICE TO HAVE:
- Be familiar with Google G Suite, Monday, Slack and Github;
- Previous knowledge or experience with VR and AR content is desirable;
- A passion for Games, Movies, TV, Art, Animation, Electronics, RPGs, Theater and narrative experiences would be a great plus;
- Experience in a technology and/or content development/environment, or related fields.