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The Collective Ace GmbH via Bamboohr

Senior Game Designer (Full Time - Remote)

Egypt senior
still open verified 2h ago posted 498d ago seen 2h ago

Posted 498 days ago, which is unusual. The employer's own board was still carrying it when we last read it, 2 hours ago.

Apply at collectiveacegmbh.bamboohr.com

This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 2h ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 498d ago

The date the source published, not the day we noticed it (2025-05-23). Last seen at its source 2h ago.

Is it remote?

Marked remote on the employer's board

Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.

Who may apply?

Egypt

The description states no restriction of its own. This is the source's own tag.

Pay not stated

Similar roles pay $40–50/hr

Middle 50% of 36 listings that do state pay — Design · all levels · EMEA · USD/hour. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.

Skills named in the ad

C#Python

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

"The Collective Ace Group" is a one-stop Service Hub in the Gaming industry, providing the best-in-class services for our clients with all the convenience of a one-stop solution. We are currently looking for a motivated Game Designer to support us. In the following role, you will be working in a global team of international professionals.



Role Overview:

As a Senior Game Designer, you will lead the vision and execution of core 4X gameplay systems on one of our strategy titles. You’ll collaborate closely with Product, Engineering, Art, and Live Ops to craft balanced, rewarding loops that drive player engagement and retention.


What we offer: 


  • Work with a group of international professionals bringing wealth of experience from gaming and tech industry
  • Dynamic environment where you can come across thought-provoking challenges
  • Projects that will allow you to use your entrepreneurial mindset, show ownership and have actual influence on decision making
  • Flexible working hours and possibility of working from anywhere in the world
  • Competitive salary and opportunity to grow



Areas of responsibility:

  • Architect and iterate on 4X pillars: exploration mechanics, resource economies,
    technology trees, diplomacy/AI, and combat.
  • Tune progression curves, difficulty scaling, and rewards for mobile session lengths.
  • Create clear, concise design docs, flowcharts, and mock-ups.
  • Rapidly prototype systems (paper-prototypes or in-engine) to validate fun & balance.
  • Partner with engineers to implement features; work with artists/UI to deliver polish.
  • Align with LiveOps and Analytics to define KPIs and A/B test hypotheses.
  • Analyze player data and feedback to refine mechanics, economy, and monetization.
  • Support QA in scenario testing and bug triage for balance issues.
  • Guide junior designers through reviews and feedback.
  • Advocate for best practices, design standards, and documentation.
  • Mentor other developers in the team and help maintain code, product, and process quality




Qualifications:


  • 4+ years
    of experience (design, live-ops, product) on commercially released 4X-style titles.
  • 2+ shipped mobile games - ideally in the strategy/RTS genre.
  • Deep understanding of strategy game economies, tech trees, AI behaviors, and combat balancing.
  • Strong proficiency with design tools (e.g., Excel, Google Sheets, Miro, Notion).
  • Experience with live-service features: season passes, events, leaderboards, etc.
  • Familiarity with free-to-play monetization models and soft-currency economies.
  • Basic scripting or prototyping skills (Lua, Python, C#).
  • Passion for community engagement and player feedback channels (forums, Discord).
  • Hands-on experience with Unity and in-house tools.
  • Excellent written and verbal communication; able to distill complex systems into clear documentation.

Analytical mindset: comfortable defining KPIs, interpreting player metrics, and driving data-led decisions.

Apply at collectiveacegmbh.bamboohr.com