Senior Game Designer (Full Time - Remote)
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 3h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 227d ago
The date the source published, not the day we noticed it (2026-02-18). Last seen at its source just now.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Turkey
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay $40–50/hr
Middle 50% of 36 listings that do state pay — Design · all levels · EMEA · USD/hour. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
-
bamboohr employer's own board first seen 3h ago · last seen just now
The listing
The Collective Ace Group is a one-stop service hub in the gaming industry, providing best-in-class solutions for our clients. We're seeking an experienced Game Designer to help shape the core systems of a strategy mobile title.
Role Overview: As a Senior Game Designer, you'll own key gameplay systems and drive player engagement through thoughtful economy design, progression tuning, and live-ops integration. You'll work closely with Product, Engineering, Art, and Analytics in a collaborative, international team, while providing guidance and mentorship to growing designers.
Key Responsibilities:
- Design and iterate on core strategy mechanics: exploration, resource economies, tech progression, and combat systems
- Balance progression curves, difficulty scaling, and reward structures for mobile sessions
- Create clear design documentation, flowcharts, wireframes, and system specifications
- Prototype mechanics (paper or in-engine) to validate design hypotheses
- Collaborate with Engineering and Art to implement and polish features
- Partner with LiveOps and Analytics to define KPIs and design A/B tests
- Analyze player data and feedback to optimize mechanics, economy, and monetization
- Support QA with scenario testing and balance validation
- Mentor junior designers through design reviews, feedback sessions, and documentation standards
- Lead design discussions and advocate for player-first solutions across disciplines
- Drive design quality and consistency across features, establishing best practices for the team
What We Offer:
- Global team of industry veterans from leading gaming and tech companies
- High-impact projects where your decisions shape the player experience
- Flexible hours and fully remote work environment
- Competitive compensation with clear growth path
- Autonomy and ownership in a dynamic, entrepreneurial culture
Requirements:
- 5+ years of game design experience with at least one shipped title
- Strong understanding of strategy/RPG game economies, progression systems, and meta-loops
- Experience with live-service games (events, seasons, retention mechanics)
- Proficiency with design tools (Excel/Sheets, Miro, Figma, Notion, etc.)
- Familiarity with F2P monetization and game economies
- Analytical mindset: comfortable with KPIs, player metrics, and data-driven iteration
- Excellent communication skills with ability to document complex systems clearly
- Proven ability to mentor team members and elevate design quality
- Experience leading feature development from concept to launch
- Preferred - Mobile game design background
- Strongly Preferred –
Experience with strategy, 4X, or grand strategy title
Nice to Have:
- Basic scripting/prototyping skills (Lua, Python, C#, or similar)
- Hands-on Unity experience
- Active engagement with player communities
- Previous experience managing or leading small design teams