Gameplay Programming Intern - Undergraduate
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 10h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 13d ago
The date the source published, not the day we noticed it (2026-10-19). Last seen at its source 2h ago.
We have tracked this listing since 20 Oct 2026 (13 days). The employer's board dropped it once and re-listed it; it was last seen there 2 hours ago.
Is it remote?
United States, Burbank, CA; United States, Remote
That is the location the employer filed this posting under. Quoted as written — we do not re-word the source's own location.
Who may apply?
United States
The description states no restriction of its own. This is the source's own tag.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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Greenhouse employer's own board first seen 13d ago · last seen 2h ago
The listing
Job ID: R-125855
Role Summary:
Join the Gameplay Programming team at Insomniac Games and gain hands-on experience developing gameplay features that help bring video games to life.
As a Gameplay Programming Intern, you'll work alongside experienced programmers to create and improve gameplay systems that shape how players interact with the game. You'll contribute to features such as character controls, player abilities, enemy behaviors, and interactive environments while applying your C++ programming skills to real-world game development projects.
Throughout the internship, you'll receive mentorship from senior members of the Gameplay Programming team, strengthen your technical and problem-solving skills, and learn how gameplay features are designed, implemented, and refined in a collaborative game development environment.
What You’ll Be Doing:
- Develop and improve gameplay features using C++ while collaborating with experienced programmers.
- Contribute to gameplay systems involving controls, cameras, characters, breakables, and interactive objects.
- Support the development of enemy behaviors, player abilities, and other gameplay mechanics that shape the player experience.
- Work on platform features, trophies, and visual effects as part of gameplay development projects.
- Investigate, track, and fix bugs to improve gameplay functionality and performance.
- Collaborate with the Gameplay Programming team to explore technical solutions and learn how gameplay features are developed and refined.
- Gain hands-on experience with gameplay programming techniques and development workflows through mentorship from senior team members.
What We’re Looking For:
- Currently pursuing a BS/BSE in Computer Science or Computer Engineering. Students majoring in Physics or Math with computer programming experience will also be considered.
- Six to twelve months of related experience and/or training is beneficial but not required for currently enrolled students.
- Ability to program in C++.
- Strong interest in gameplay programming and using technical skills to create engaging player experiences.
- A creative, self-motivated, and responsible approach to learning and completing assigned work.
- Passion for video games and programming, with an interest in developing gameplay features and solving technical challenges.
Eligibility:
- Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate
- Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates.
- Must be available for the entire 12-week internship period.
At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States.
Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.