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Insomniac Games via Greenhouse

Senior Combat Designer (Enemies / Bosses)

United States $70–90/hr senior
still open verified 11h ago posted 7d ago seen 6h ago
Apply at job-boards.greenhouse.io

This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 11h ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 7d ago

The date the source published, not the day we noticed it (2026-10-26). Last seen at its source 6h ago.

We have tracked this listing since 26 Oct 2026 (7 days). The employer's own board has carried it every time we have read it, most recently 6 hours ago.

Is it remote?

United States, Remote

That is the location the employer filed this posting under. Quoted as written — we do not re-word the source's own location.

Who may apply?

United States

The description states no restriction of its own. This is the source's own tag.

Pay

$70–90/hr

Read out of the job description by us, not from a structured field. Shown in the posting's own currency and period; we never convert.

Skills named in the ad

Adobe Creative SuiteEditorialMicrosoft OfficeScripting

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.

Insomniac Games is looking for a Senior Combat Designer (Enemies/Bosses). In this role, the Senior Combat Designer (Enemies/Bosses) is accountable for the quality and on-time delivery of combat gameplay, specifically focused on enemies, mini-bosses, and bosses. Designer will be responsible for initial pitches, prototyping, implementation, iteration, polish and balance for AI enemies, smaller-scale mini-bosses, and larger boss encounters, as needed. Work will be done in a highly collaborative, cross-disciplinary pod, under the direction and review of combat and design leads.

 

Essential Duties and Responsibilities include the following:

  • Hands-on implementation work on initial design, prototyping, iteration, balance and polish of AI enemy combatants, mini-boss characters, and large-scale boss encounters.
  • Directly implements and iterates on Enemy AI and bosses through proprietary internal tools and scripting systems.
  • Works within a cross-disciplinary pod. Collaborates directly with Gameplay Programming, Animation, and other pod members to best leverage skills and creativity across all departments.
  • Writes and regularly updates clear gameplay system documentation detailing functionality and best practices for using Enemy AI across missions and levels.
  • Gathers and prioritized feedback from multiple sources. Proactively implements changes and improvements in enemy / boss design to respond to issues around clarity, balance, and playability. Drives continual improvement on assigned combat work.
  • Supports Mission Designers, as needed, through best practices, training, and model encounters. May also work on combat encounters directly within Missions.
  • Coordinates with other combat design staff on game-wide combat issues, including difficulty, balance, enemy differentiation, enemy introductions, etc.
  • Contributes to a safe, supportive, and creative work environment that exemplifies our studio values.
  • Other creative duties as needed.

 

Experience and Education

  • Five or more years of professional game design experience, with at least one shipped title as a Combat Designer.
  • Expertise in the current state of combat design craft across the games industry.
  • Experience in designing, prototyping, implementing, and polishing enemy AI combatants and boss characters.
  • High proficiency with modern game engines, such as Unreal or proprietary engines. Proven experience in scripting, prototyping, and iterating gameplay systems directly. Experience in 3D layout a plus.
  • Strong skills in written, verbal, and visual communication across disciplines.


Mathematical Skills

  • Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume.
  • Ability to apply concepts of basic algebra and geometry.

 

Reasoning Ability

  • Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists.
  • Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form.

 

Computer Skills: 

  • Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). 
  • Intermediate knowledge of Maya or other major 3D modeling programs. 
  • Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus. 
  • Working knowledge of Microsoft Office Suite. 

 

Other Skills: 

  • Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers. 
  • Strong communication skills including verbal and written skills are required. 

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$70—$90 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

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Apply at job-boards.greenhouse.io