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thatgamecompany via Ashby

Project Manager, Creative Services (Contract)

United States Level not stated
still open verified 1d ago posted 4d ago seen 1h ago
Apply at jobs.ashbyhq.com

This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 4d ago

The date the source published, not the day we noticed it (2026-10-28). Last seen at its source 1h ago.

We have tracked this listing since 28 Oct 2026 (4 days). The employer's own board has carried it every time we have read it, most recently 1 hour ago.

Is it remote?

Remote - US

That is the location the employer filed this posting under. Quoted as written — we do not re-word the source's own location.

Who may apply?

United States

The description states no restriction of its own. This is the source's own tag.

Pay not stated

Similar roles pay $121.6k–210k/yr

Middle 50% of 374 listings that do state pay — Design · all levels · United States · USD/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.

Skills named in the ad

Google WorkspaceProject Management

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

Project Manager, Creative Services (Contract)

Contract length: ~2 months

Location: Remote US (working to Pacific Hours)

Rate: $80 p/h

Core responsibilities

You will keep the current creative pipeline moving and surface problems early:

Intake, prioritization, and scheduling.

Run the existing request process across Marketing, Community, and Art. Keep the asset calendar current and give everyone one clear view of what is in flight. Bring priority conflicts to the Director with options.

Timeline and deliverable management.

Track deadlines for game updates, social campaigns, and community events. Make sure assets land on time.

Reviews, approvals, and feedback loops.

Keep work moving between stakeholders and creative leads so nothing stalls waiting on sign-off.

Early risk flagging and escalation.

Flag slipping deadlines and conflicts as soon as you see them, and bring a proposed fix with each one.

Cross-functional communication.

Be the point of contact between creative, marketing, community, production, and publishing. Protect the creative team's bandwidth by filtering and batching requests.

Existing freelancers and vendors.

Coordinate and track work with partners already engaged, within current scope and budget.


Qualifications

We need someone who can ramp up in a week and exercise good judgment without deep studio context.


Required

  • Several years of project management or producing experience for creative or marketing teams

  • Experience managing artists, designers, or other creatives through intake, review, and delivery

  • Working knowledge of Google Workspace and waterfall/gantt chart project trackers.

  • Clear written and verbal communication, and comfort escalating early

  • Ability to work independently and learn a new team quickly

Preferred

  • Background in games, entertainment, or an agency

  • Experience coordinating freelancers or external vendors

  • Familiarity with social, community, or game update marketing cycles

Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

Apply at jobs.ashbyhq.com