Art Director
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 4h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 4h ago
The date the source published, not the day we noticed it (2026-11-01). Last seen at its source just now.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Poland
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay €41k–75.6k/yr
Middle 50% of 32 listings that do state pay — Design · all levels · EMEA · EUR/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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Ashby employer's own board first seen 4h ago · last seen just now
The listing
🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
🔝 Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
✏️ #3 in Word Games
We’re looking for an experienced Art Director to join the Picture Blast Solitaire team. The role combines art, UX and game feel, covering how the game looks and how good it feels to play at every moment, in close collaboration with the product team.
What are you working on?
Genres: Puzzle, Word Games, Casual
Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
Review the current visuals and UX of the project and prepare a prioritized improvement plan
Improve game feel: animations, feedback on player actions, satisfying moments at key points of gameplay
Create and maintain the game’s style guide: palette, UI elements, fonts, rules for animations and effects
Develop the game’s visual style, including potential major changes such as backgrounds and the overall visual approach, and prepare variants for A/B tests
Lead the art team: set tasks, review work, give feedback, support growth
Set tasks for and review UX flows and interfaces
Set tasks for animations and VFX, review and accept results in the build
Take part in new feature development from the concept stage: the visual and UX side of the feature and its integration into the overall style
Review and approve all visual assets before they go into the game
Check visuals in the build on devices and set fix tasks for the development team
What kind of professional are we looking for?
3+ years in game development as an Art Director or Art Lead
Experience with mobile casual projects where visuals and game feel are key: puzzle, coloring, hidden object, merge, match-3, farm
Experience with a LiveOps product
A portfolio of projects where you were responsible for the visuals
Deep expertise in 2D art, UI/UX and game feel for mobile games
Experience leading an art team: setting tasks, reviewing work, hiring, developing artists
Experience setting tasks for and reviewing UI/UX in mobile games: mobile interface patterns, readability on small screens, onboarding
Understanding of animation and VFX production, including integration into Unity (Spine or similar), at the level of setting tasks and accepting results
Deep understanding of current AI tools for art
Understanding of mobile device technical constraints
Experience working in a product team in close collaboration with the producer, game design and development
Nice to have
Experience independently defining the visual direction of a product that has been released
Experience working on successful projects with a multi-million audience
Experience organizing large-scale production of illustrated content in a consistent style
Hands-on experience implementing AI in art production
What are the conditions and bonuses?
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work