Game Designer (Mid/Senior)
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 7h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 12h ago
The date the source published, not the day we noticed it (2026-11-05). Last seen at its source just now.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Serbia
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay €78.8k–104.1k/yr
Middle 50% of 8 listings that do state pay — Design · Senior · EMEA · EUR/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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Lever employer's own board first seen 8h ago · last seen just now
The listing
ABOUT YOU
We are working on a hardcore medieval sandbox MMORPG built around player-driven gameplay, crafting, resource management, territorial warfare, and complex economic and progression systems.The project features a mature and highly interconnected gameplay ecosystem and is currently undergoing an active transition to a new game engine.We are looking for a Game Designer who will help us improve existing gameplay systems, develop new mechanics, and shape the future of the project. This role requires a strong understanding of complex game systems, player behavior, and the challenges of evolving an established live MMORPG while adapting to new technology.
RESPONSIBILITIES
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Design, develop, and improve gameplay mechanics and interconnected game systems.
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Analyze and balance existing mechanics, including character progression, crafting, combat, resource gathering, and in-game economy.
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Design new features and improve existing systems based on player feedback, gameplay data, and project priorities.
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Prepare clear and detailed game design documentation, including feature specifications, balance tables, gameplay flows, and acceptance criteria.
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Work closely with developers, QA, and production to ensure features are technically feasible and delivered as intended.
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Identify gameplay issues, design inconsistencies, exploits, and opportunities for improvement.
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Contribute to player retention, onboarding, and long-term engagement improvements.
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Support the design and balancing of seasonal gameplay, PvP and PvE activities, and progression systems.
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Evaluate implemented features through playtesting, feedback analysis, and available gameplay metrics.
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Support gameplay design improvements and adaptations during the ongoing engine transition.
REQUIRED SKILLS & EXPERIENCE
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3+ years of professional experience in game design, preferably with multiplayer, RPG, survival, or MMO projects.
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Strong understanding of systems design, progression mechanics, balancing, and game economies.
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Experience working with complex, interconnected gameplay systems and understanding how changes in one system affect others.
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Experience designing, maintaining, and documenting gameplay systems in established game projects.
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Ability to analyze existing game mechanics and propose practical improvements.
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Strong analytical and problem-solving skills, including confidence working with spreadsheets and balance calculations.
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Understanding of player motivation, retention, and long-term progression.
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Ability to translate high-level design ideas into actionable requirements for development and QA.
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Experience working with cross-functional game development teams.
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Good written and spoken English.
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Ability to work independently, take ownership of features, and prioritize solutions within technical and resource constraints.
NICE TO HAVE
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Experience with MMORPGs, open-world survival games, or sandbox PvP games.
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Practical experience balancing player-driven economies, crafting systems, and PvP/PvE progression.
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Familiarity with hardcore sandbox games and their player communities.
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Experience with live-service games, seasonal content, or long-term progression systems.
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Hands-on experience with Unreal Engine 5 (UE5).
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Experience contributing to game engine migrations or major technical transitions.
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Knowledge of UI/UX design principles and experience designing or improving game interfaces and player experiences.
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Experience collaborating with UI/UX designers to improve gameplay usability, navigation, and accessibility.
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Experience with gameplay analytics or telemetry.
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Experience with Jira, Confluence, and collaborative design workflows.
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Experience working with legacy systems or technically constrained projects.