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Pandvil via Greenhouse

UI / Graphic Designer

Level not stated Colombia
still open verified 1d ago posted 105d ago checked just now
Apply at job-boards.greenhouse.io

This is the employer's own posting, not a copy on a job board.

What we know

Is it still open?

Confirmed still open

Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.

We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.

Check this listing's status as JSON

How old is it?

Posted 105d ago

The date the source published, not the day we noticed it (2026-06-02). Last seen at its source just now.

Is it remote?

Bogotá, Bogotá, Colombia; Medellín, Antioquia, Colombia; Remote

That is the location the employer filed this posting under. Quoted as written — we do not re-word the source's own location.

Who may apply?

Colombia

The description states no restriction of its own. This is the source's own tag.

Pay not stated

Similar roles pay $135.2k–206.8k/yr

Middle 50% of 171 listings that do state pay — Design · all levels · Americas · USD/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.

Skills named in the ad

Adobe Creative SuiteFigmaGraphic DesignMotion GraphicsUIVisual Design

Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.

Carried by 1 source

The listing

Pandvil creates some of the most played experiences on Fortnite, and we're now making moves into Roblox. With team members across the world and a new Colombia office on the way, we're at an exciting inflection point — growing fast, staying collaborative, and looking for people who want to be part of something that's already at the top and has even bigger ambitions ahead.

  • About this Role
    • This is a full time role joining Pandvil as our UI / Graphic Designer, supporting live UEFN projects across both in-game UI implementation and community-facing visual design. You'll own work end-to-end — from concept through implementation and iteration — and operate at the intersection of technical UI execution and visual polish. Rough split is ~50% in-game UI/UX implementation and ~50% thumbnails, community graphics, and promo assets, though it may lean one way or the other based on project needs and your strengths.
  • Requirements
    • Experience with UEFN / Unreal-based UI workflows (widgets, materials, blueprints)
      • If no experience in Unreal Editor, you will be expected to learn Unreal Motion Graphics
    • Strong skills in Photoshop, Figma, and Blender
      • Nice to have: motion design experience
    • Deep understanding of UI/UX and player intent specifically for Fortnite / UEFN audiences
    • 1-2 years in UGC ecosystems is a plus (e.g. Roblox, Fortnite, or Minecraft)
    • Ability to communicate effectively in English both verbally and in writing
  • Responsibilities
    • Design and implement in-game UI/UX — HUDs, menus, and interactive elements
    • Implement UI using Unreal Motion Graphics (UMG) in combination with widget blueprints and materials
    • Build UI that fits how Fortnite players think, scan, and play
    • Create thumbnails for map projects that drive plays and stand out in the Discover row
    • Produce community graphics, patch notes, event visuals, and promotional assets
    • Support live ops content and player-facing announcements
    • Own your work end-to-end — concept through implementation and iteration
    • Move fluidly between technical UI implementation and traditional visual design
    • Juggle priorities in a live project environment with clear async communication and fast feedback loops

 

 

 

We're at the start of something bigger. New platforms, new markets, new office — and we need great people to grow with us. If you're ready to do the best work of your career at a studio that's already proven it can reach the top, let's talk.

Apply at job-boards.greenhouse.io