Insomniac Games
via Greenhouse
Lead Systems Designer
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 1h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 5h ago
The date the source published, not the day we noticed it (2026-09-18). Last seen at its source just now.
Is it remote?
United States, Remote
That is the location the employer filed this posting under. Quoted as written — we do not re-word the source's own location.
Who may apply?
United States
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay $171.4k–226.7k/yr
Middle 50% of 39 listings that do state pay — Design · Lead · United States · USD/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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greenhouse employer's own board first seen 1h ago · last seen just now
The listing
Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands-on design as needed.
The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement – both on screen and our staff.
Essential Duties and Responsibilities
- Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers.
- Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance. May lead one or more development pods of cross-discipline contributors.
- Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems.
- Fosters a strong environment of creative collaboration across all disciplines. Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation.
- Writes and regularly updates clear gameplay system documentation detailing the scope and feature set for gameplay features. Creates tutorial videos and documentation to support systems.
- Works with Project Management to plan and maintain the systems design schedule, set priorities, plan milestones, and assign work to Systems Designers. Proactively communicates across the team to create alignment among stakeholders and clarity about status, direction, and dependencies.
- Regularly reviews design work in progress, proactively gathers feedback, and drives iteration and quality. Accountable for creative quality of all game design systems work and for ensuring the team is hitting on-screen quality targets for each milestone.
- Collaborates with the Design Director and project Game Director to ensure systems design meets the project’s creative and technical goals.
- Ensures consistency in design systems across the whole game experience by creating, tracking, and enforcing standards and metrics. Directly supports Mission Design work in this as needed.
- Runs brainstorms / reviews, creates buy-in and alignment, and champions design vision and values through clear communication and inclusivity.
- Works with other Systems Design staff across the studio to develop best practices, shared process, and design standards.
- Creates a safe, supportive, and creative work environment that exemplifies our studio values.
- Other managerial and creative duties as needed.
Supervisory Duties
Directly supervises a team of Systems Designers. Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws. Responsibilities include interviewing and training employees; planning, assigning, and directing work; appraising performance; resolving problems together with the Team and Design Department leadership.
Computer Skills:
- Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
- Intermediate knowledge of Maya or other major 3D modeling programs.
- Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus.
- Working knowledge of Microsoft Office Suite.
Other Skills:
- Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.
- Strong communication skills including verbal and written skills are required.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
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