Senior UI / UX Designer
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 7h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 111d ago
The date the source published, not the day we noticed it (2026-06-22). Last seen at its source just now.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
United Kingdom, United States
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay £58.1k–126.9k/yr
Middle 50% of 8 listings that do state pay — Design · all levels · United Kingdom · GBP/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
-
Workable employer's own board first seen 8h ago · last seen just now
The listing
Astrid is a gaming studio that brings together accomplished world builders and game developers to create multiplayer creative experiences. Our first project is a cooperative open-world sim, designed to foster connection, problem-solving and shared discovery. Players embark on a profound social experience in a richly imagined world shaped by dynamic systems, immersive storytelling and community-driven play.
Our team spans the US, the UK and beyond. We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture.
We are currently seeking a Senior UI/UX Designer to become a vital part of our team. A huge amount of this game lives in its UI - inventory, crafting, building, decorating and dialogue - alongside the tools and items players use to explore the world, solve problems and meet the creatures in it. You will own that player-facing experience end to end, working closely with a UI engineer and guiding outsourced graphic designers.
WHO YOU ARE
Above all, we’re looking for someone with solid gaming experience who cares about UX - not just how things look, but how they work and how they feel. The brief is broad appeal, but with layers of optional depth: a low floor and a high ceiling, where the floor stays low as the ceiling rises. It’s easy to allow the depth for advanced players to complicate things for everyone; we want the opposite, complexity players discover and opt into rather than have forced upon them. Simple shouldn’t mean sterile, though: we love the small animations and satisfying feedback that give a UI charm, the Nintendo-like sense of play that makes it a pleasure to use.
If you can make something rich for experts, welcoming to newcomers and a joy to use, you’re who we’re looking for.
In order of priority, the skills we're looking for are:
- UX - Making the game simple to pick up but deep to master. This matters most, by a clear margin
- Unreal (UMG) - Able to implement your own designs in-engine, working alongside a UI engineer
- Graphic Design - A strong visual sense is a bonus rather than a requirement
WHAT YOU WILL DO
- Own the UX across the game's core systems: flows, information architecture, interaction and layout
- Design the HUD, menus, screens and moment-to-moment input so they read clearly and feel great to use
- Produce wireframes, prototypes and mock-ups and take them through to final implementation
- Build and wire up your UI in Unreal (UMG), working alongside a UI engineer
- Define and maintain a UI design system that the team and external vendors can build to
- Direct outsourced graphic designers on iconography, colour and visual polish
- Run playtests and iterate quickly as the game evolves
Requirements
- 5+ years designing UI/UX for games, with at least one shipped title or substantial in-development work
- A strong portfolio of UI/UX work on systems-rich games that shows your process and thinking
- Proven ability to make complex systems simple and intuitive without flattening their depth
- Demonstrable understanding of cosy / life-sim / management games and adventure games, since you'll be designing a hybrid of the two
- Hands-on experience building UI in Unreal (UMG). We'll consider an exceptional UX candidate with lighter Unreal, but some practical experience here is strongly expected
- Fluency with Figma and / or Adobe Suite
Benefits
- Great compensation package and equity
- Private health insurance
- Pension
- Unlimited vacation days. We trust our team!
- Flexible remote work hours as long as team members deliver results
- We are committed to continuing to expand our benefits and perks to support our team