Capture Artist - FTC 6 Months
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 9h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 3d ago
The date the source published, not the day we noticed it (2026-10-08). Last seen at its source 3h ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
United Kingdom
The description states no restriction of its own. This is the source's own tag.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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Workable employer's own board first seen 10h ago · last seen 3h ago
The listing
About the role
The Capture Artist actively contributes to the development and production of high-quality trailers and video assets across our diverse range of games.
The purpose of the role is to plan and capture cinematic concepts from in-game, as well as gameplay, and develop these into high-quality trailers.
You will collaborate closely with internal marketing and production teams, as well as external studio partners, to create high performing video assets in support of our games and marketing campaigns.
The role sits in our Creative team but is also embedded within our Product Portfolio team.
Requirements
Main duties & responsibilities
- Developing and planning exceptional cinematic capture concepts for high-quality in-engine cinematic trailers.
- Using Unreal Engine Sequencer and having a high proficiency with Unreal Engine tools, create impactful and powerful in game scenes and sequences to capture from.
- Conducting in-game and in-engine shot captures, either collaborating with our video editors or independently working on trailer projects to produce exceptional video assets.
- Collaborating with Brand Managers and external studios to conceptualise trailers and video assets, ensuring they align with the creative vision for their games.
- Engaging in video editing and trailer development as needed.
- Asset types: Trailers e.g. key campaign assets, ads and store trailers. Social media content (gameplay videos, developer videos, explainer videos, update videos, reels, tiktok content etc.).
Key skills, knowledge & experience
- Advanced proficiency in Unreal Engine sequencer.
- Proficiency in Adobe suite, including Premiere Pro and After Effects.
- An intuitive understanding of focal length, framing and depth of field to simulate real-world cameras in UE4 and 5.
- A passion for playing First-person shooters.
- Extensive experience in a comparable role.
- Prior involvement in the video games industry.
- Exceptional aptitude for trailer development with a creative vision.