Lead Character Artist
Posted 1,755 days ago, which is unusual. The employer's own board was still carrying it when we last read it, just now.
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 1755d ago
The date the source published, not the day we noticed it (2021-12-14). Last seen at its source just now.
We have tracked this listing since 3 Oct 2026 (1 days). The employer's own board has carried it every time we have read it, most recently just now.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Malaysia
The description states no restriction of its own. This is the source's own tag.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
-
bamboohr employer's own board first seen 1d ago · last seen just now
The listing
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
As a Lead Character Artist, you will report to the Art or Creative Director and be responsible for managing and coordinating art-related project plans, while mentoring teams of artists to help them grow from good to great.
This role is fully remote and offered on a freelance/contract basis, with the possibility of conversion to a full-time position based on performance.
Duties and Responsibilities
- Work with the Creative Director, Producer, and/or Art Director to establish and maintain the visual look of a project.
- Develop integrated project plans and implementation schedules, and oversee the assigning and tracking of art assets.
- Communicate regularly with the Creative Director, Producer, and/or Art Director on project milestones and initiatives, obtaining guidance and approval when needed.
- Create briefs and documentation for asset creation and training.
- Prepare and plan content submission packages for clients, ensuring content is complete, organized, and quality-checked ahead of review.
- Interact with artists on the client/partner side to ensure expectations are met and understood.
- Diagnose client/partner technology and processes, and train artists in using them where required.
- Identify and recommend growth areas for each artist to the Art Director.
- Participate in defining tools and art production pipelines, understanding the advantages and limitations of technology to maximize performance.
- Support team well-being by monitoring morale and flagging potential risks to the Art Director.
Requirements
Full proficiency in the following software and tools:
- 3ds Max / Maya
- Substance Painter
- ZBrush
- Photoshop
- PBR workflow
Working knowledge of:
- Blender
Intermediate to high proficiency in:
- Unreal Engine character set-up
- Unreal Engine rendering (lighting, rendering)
Highly proficient in at least one of the following, and intermediate in the rest:
- Human anatomy
- Creature anatomy
- Hard-surface modeling
- Cloth sculpting or simulation
Also required:
- Passion for game development.
- Proficiency in game engine technologies such as Unreal, with asset integration.
- Experience with the game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking.
- Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (form, shape, proportion, color, etc.).
- A keen eye for light, shade, color, and detail in creating texture maps across material types.
Beneficial Skills
- Experience with scripting languages.
- Ability to guide and train junior artists.
- Experience using Substance Designer.
- Skill in one or more related disciplines — concepting, animation, visual effects, or technical art.
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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