3D Rigger
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 1h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 295d ago
The date the source published, not the day we noticed it (2025-12-12). Last seen at its source just now.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Malaysia
The description states no restriction of its own. This is the source's own tag.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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bamboohr employer's own board first seen 1h ago · last seen just now
The listing
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
We are hiring a 3D Rigger on a freelance/contract basis. You will be bringing characters and assets to life in immersive gaming experiences. As a 3D Rigger, you will be responsible for creating high-quality rigs for characters, creatures, and props, ensuring seamless integration into production pipelines. You will work closely with animators and technical artists to deliver rigs that meet project specifications and studio quality standards. Proficiency in tools such as Maya or Blender, auto-rigging systems, Unreal Engine cloth simulation setups, and scripting (Python/MEL) is essential.
The ideal candidate will have strong time management skills, proactively communicate delays or challenges, and adhere to best practices. Additional expertise in areas such as anatomy, engine implementation, or advanced rigging tools (e.g., Mgear, Rigify) will be highly valued. This role requires regular task tracking and progress updates aligned with agreed project scopes, as well as the ability to adapt to evolving production needs.
This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position
Job Skills
3D Rigger will possess the following competencies:
Production Ready
- Maya/Blender
- Auto-rigs
- Unreal Engine Cloth sim Set-up
- Python scripting
- Mel scripting
Additional Skills
Every 3D Rigger must also demonstrate at least 1 additional competencies at High-proficiency or 2 additional competencies at Production-ready proficiency.
- Pipeline Tooling
- Body anatomy
- Mgear
- General understanding of user interfaces
- Metahuman
- Engine implementation
- Modelling base understanding
- Animation base understanding
- Unreal Engine Character Set-up
- Production pipeline understanding
- Rigify
- Advanced skeleton
- Unreal Control Rig
Deliverables Expectations
- On-time delivery of project deliverables
- Outcomes delivered as per project specifications, consistently
- Time spent on an outcome is within project or budgeted mandays
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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