Level Designer
Posted 756 days ago, which is unusual. The employer's own board was still carrying it when we last read it, 2 hours ago.
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 1d ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 756d ago
The date the source published, not the day we noticed it (2024-10-07). Last seen at its source 2h ago.
We have tracked this listing since 22 Oct 2026 (11 days). The employer's own board has carried it every time we have read it, most recently 2 hours ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Not stated
The description states no restriction of its own. This is the source's own tag.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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BambooHR employer's own board first seen 11d ago · last seen 2h ago
The listing
About Us
Streamline started as a team of modders. Twenty-five years later we are a creative development studio doing full game development, co-development, publishing and interactive digital asset production. We have shipped on every major platform for Sony, Microsoft and global AAA publishers.
The industry resets every few years: 3D, the indie wave, mobile, and now AI. We have come through every one of them by staying curious, owning our work, and keeping our promises. We call that Delivering the Promise, and it is how we work every day.
Description
We're hiring a Mid-Level Level Designer. You already have the foundations. Here you'll build on them.
You'll design levels that are engaging, immersive and balanced, and you'll be proactive about it, so players stay in the game. We want someone who designs the space and builds it: blocks it out, scripts it, lights it, tests it, fixes it. Designer and builder in one person, not a hand-off between two.
We'd rather hear from someone with an unusual background and a real point of view than from someone who ticks every box. If you've modded, tinkered, entered jams, or built odd things nobody asked for, tell us. That counts.
What We Value, and What It Looks Like in This Job
- Delivering the Promise (Responsibility, Discipline)
- You say when it will be done, and it is done then, to spec. You flag problems early instead of going quiet.
- Accountability
- You own the outcome, including your mistakes. "This went wrong, here's why, here's the fix" is a good sentence to say here.
- Communication
- Your flow diagrams and design docs are clear enough that someone else can build from them. People are never left guessing where a level stands.
- Curiosity
- You keep learning new tools, engines and techniques, AI included, and you test whether they make the work better before you adopt them.
- Mastery
- You care about getting better at the craft, and you look at your past work critically.
- Hard Work & Teamwork
- We finish together. You help the person next to you get over the line.
Key Accountabilities
Measured on a six-point scale:
- On-time delivery
- Outcome per specification
- Consistently delivering per specification
- Time within budgeted man-days
- Successful application of new skills (upsell, efficiency, quality)
- Improved efficiency of existing skills (fewer repeat mistakes)
Key Competencies
Beginner Level
- Unreal Engine Blueprint Scripting
- 3D Modelling (core Competency)
- Architectural Knowledge
Production Ready
- Unreal Engine Core Competency
- Unreal Engine Lighting
- Spatial Awareness
- Presentation Documentation
- Flow Diagramming
- Presentation Competency
- Focus Testing
Additional Skills
At least one (1) additional competency at Production-ready proficiency, or two (2) additional competencies at beginner-level:
- Combat Design
- Other Game Engine Experience
- Modding Experience
- Game Dev Testing
- Unreal Engine Material Basic Knowledge
- Geographical Knowledge
How You’ll Be Measured
On-time delivery, outcomes that meet the spec, and staying within the budgeted man-days.
How to Apply
We hire for real thinking, clearly expressed. We would much rather read three honest sentences about a level you built than a polished cover letter.
In your application, please show us specifics:
- A level, mod, jam entry or odd project you made, with a link or screenshots if you can.
- Something you got wrong, and how you found it and fixed it.
- Anything you taught yourself recently, and what you did with it.
And tell us about you, beyond the work. What's surprising about you? What unique skill, interest, cause or deep hobby are you truly passionate about? Maybe you restore old arcade cabinets, forage, compete in chess, volunteer, build furniture, study a dead language, or care about a cause nobody expects. Some of our best people have unusual backgrounds, and what you love outside games often shapes how you design.
Write it yourself, in your own words. We can tell when you haven't.
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