Software Engineer
This is the employer's own posting, not a copy on a job board.
What we know
Is it still open?
Confirmed still open
Last checked 20h ago — checked against the employer's own applicant tracking system, which is the company answering directly.
We re-read the employer's own applicant tracking system and the posting was still there. That is the company answering directly.
How old is it?
Posted 14d ago
The date the source published, not the day we noticed it (2026-10-19). Last seen at its source 7h ago.
We have tracked this listing since 19 Oct 2026 (14 days). The employer's own board has carried it every time we have read it, most recently 7 hours ago.
Is it remote?
Marked remote on the employer's board
Their board carries a remote setting on this posting — a field they filled in, not wording we read. The location field names somewhere specific, which is usually where the team or the entity sits.
Who may apply?
Malaysia
The description states no restriction of its own. This is the source's own tag.
Pay not stated
Similar roles pay $84k–182k/yr
Middle 50% of 65 listings that do state pay — Engineering · all levels · APAC · USD/year. This employer has published no salary; this is what comparable listings we hold disclose, never converted between currencies or periods. How this is calculated.
Skills named in the ad
Recognised terms only, from a fixed vocabulary — this is what CV matching compares against.
Carried by 1 source
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BambooHR employer's own board first seen 14d ago · last seen 7h ago
The listing
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
Games are being built by people and AI agents together, and we want engineers who are excited by that. You’ll work with our developers, designers, and artists on game systems, engine and pipeline tools, and the web applications that run our productions. You build it, you test it, and you own whether it’s good.
This is a remote, project-based contract. Scope, timelines, and rates are defined per work order. It is not full-time employment.
What We Value
You don’t need all of this. If you’re strong in a few areas and keen to grow into the rest, we’d like to hear from you.
- C++ and game architecture experience in Unity or Unreal.
- Web development with Next.js, React, and TypeScript.
- Hands-on AI-assisted development (Claude Code, Codex, or similar). Best practices are still evolving. At minimum, use AI as an audit tool, and understand what you’re using it for.
- A habit of documenting decisions: ADRs, Markdown specs, agent skills.
- Interest in game design and product strategy. You test the final product, not just the code.
- A practitioner, not a theorist: positive, flexible, and someone who delivers.
Bonus Points
- Custom engines, or newer engines such as Godot or Bevy.
- Python for DCC tools, CI / build pipelines, Docker, and cloud hosting.
- Online or multiplayer experience.
How You’ll Be Measured
On-time delivery, outcomes that meet the spec, and staying within the budgeted man-days.
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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